Flag enhancements

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Zehra
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Flag enhancements

Post by Zehra » Mon Jul 23, 2018 8:07 pm

Several game modes and maps have been made over the years using different concepts with different ways of bypassing limitations.
(Either they did that or it wasn't possible or required server modifications.)

1 flag ctf:
Threads which mention the concept/principle: Concept test: Steal the Bacon, CTF with 1 Flag, BZSoccer and BZHockey

Flag highlighting/texturing:
Threads which mention the concept/principle: Flag-Texture, Named Flags

Reasoning for 1 flag ctf:
Various game modes have tried it, with mixed results.
Either requires using bots, server modifications or using phantom zone.
Now instead of having maps which require a bot to take up a slot or server modifications, or phantom zone which doesn't show up well on radar...
A server option would make it easy to distribute and run such maps.
Either that or server-side bots, although an option for it would be much nicer/easier.

Reasoning for flag highlighting/texturing:
Flags remain unknown, but what if the map author wishes that they wouldn't?
Soccer style maps can now have a 'soccer' flag.
Flags now are something which can be seen, and depending on the map design, it can allow for an interesting range of features.
Even team flags can be simulated. New modes become possible.
Add little quirks to the game with different textures, maybe even use them to add some sort of customization?
Seer has a radar dish, wings shows a pair of wings, and custom flags could use different images.
Depending on the setting, players either know the flag types or receive none.

-Zehra
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Those who are critical of me, I'll likely be the same of them. ~Zehra
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allejo
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Re: Flag enhancements

Post by allejo » Tue Jul 24, 2018 3:53 am

  • if I'm not mistaken, work is already being done or it is planned for server-side players in 2.5
  • 2.5 API already has support for registering custom team flags
As for texturing flags, I could see something being implemented that'd texture all of the flags. Similar to how you can change the ground or teleporter texture. On a per-flag basis, however, I don't see that being done for cheating reasons. As mentioned, if you want to differentiate flags, put them in zones like in flag buffet.
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JeffM
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Re: Flag enhancements

Post by JeffM » Tue Jul 24, 2018 4:15 am

Flags that are not carried intentionally don’t have a type, so people can’t just get the flag they want. The entire point of bad flags is they hit you when you don’t expect them.

And yes one flag cud should be possible in 2,6

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Zehra
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Re: Flag enhancements

Post by Zehra » Tue Jul 24, 2018 7:35 pm

Many thanks, hope to see this in the next major release.

-Zehra
There's this game I love and it's called Ducati. ~Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See where I've last been active at Strayers.

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