I have come to propose a minor change within the 'Zone' object.
Zones could use such a parameter and allow easy testing and various features to be added to maps without much difficulty.
A small list of what this could provide for players:
- Players gain insights to maze based maps.("Hidden passageway in the upper parts of the map provides a shortcut, if found".)
- Zones may be used to give insights on flags.("You've entered the Guided Missile Storage facility".)
- When used in combination with wwzones. ("You have entered the minefield.", "Zigzag within the fields to avoid the mines.")
- Clever use of flag hiding in maps. ("Flags are hidden, head towards the complex to find the first step to locate them.")
This would allow extremely clever use of flags and possibly add another dimension to the game itself.
"You've grabbed Guided Missile, the following [position] is excellent for camping."
"Look out from above, [player] has shockwave."
The possibilities could easily open up new playing styles, especially within the modes of puzzles or mazes.
Tutorial maps could be made without much difficulty as well.