revenge flag
revenge flag
ok how about a flag that when you are shot the guy who shot you dies too
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Interesting. You could also call this flag destiny bond, if you know what I'm talking about. I know the Wilderness map by Army of One had a world weapon plugin that would create a shock wave in the location that a person died. That made the game really tough though. Seeing as how you would need to die to use this flag, it would make it rather pointless, given the fact that you would have a better chance of killing somebody without this flag than going around looking for it and then killing someone.
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- Davy Jones
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A , distraction, that rule pretty much applies to all flags...Going hunting For GM just to have a ST own you when you get it, it's kind of pointless.
My Remarks on the flag...
I don't really see the need for this flag, although it might be better than PZ (phantom zone)
It's not very helpful in anyway, since it would basically make anyone your team. EVEN rogue...not that you have to work with them...but if u kill them, u explode, So i would vote no
My Remarks on the flag...
I don't really see the need for this flag, although it might be better than PZ (phantom zone)
It's not very helpful in anyway, since it would basically make anyone your team. EVEN rogue...not that you have to work with them...but if u kill them, u explode, So i would vote no
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- Davy Jones
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I was under the impression that it doesn't protect you, just kills guy who shot you...I Now see ONE good thing about this flag, Campers dieThe Cow Whisperer wrote:no i mean if u die the person dies for shoothin youThe Cow Whisperer wrote:ok how about a flag that when you are shot the guy who shot you dies too
but your also contradicting yourself now...Does it kill you or act as a shield flag when you get shot?
Last edited by Davy Jones on Mon Jan 22, 2007 2:04 am, edited 2 times in total.
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You don't seem to have a clue...Davy Jones wrote:I understand that...This flag will still get you shot, thereby canceling out the point you would get for getting shot. My remarks are still the same.
I don't like it
If you have this flag and are shot, by someone else, that person will also die.
It's possible that people will not shoot you if they see you with the flag, giving you a sort of immunity until someone doesn't notice that you have the flag - or does and shoots you anyway - and when this happens, you can at least be glad that they died too.
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I know what I'm talking about, I KNOW it gives you a kind of immunity, but say you were camping....It's not very helpful in anyway, since it would basically make anyone your team. EVEN rogue...not that you have to work with them...but if u kill them, u explode...
Some creep with "revenge" comes up and starts shooting at you, would you run and risk being shot? or shoot the frikkin guy and get it over with?
- QuantumTim
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That already assumes that you are a good enough player to stay alive long enough to hunt this flag and get it before you get shot, in which case, you may as well hunt, for example, geno, or sw, or some other flag, and it would have the same effect of giving you a nice positive score, so I'm not sure your argument is really valid.Saber wrote:I think it's a bad idea. When you get killed, you have to lose a point. There won't be any skill needed to keep a poditive score. You just have to hunt the flag and start killing every moving thing.
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As far as I remember this flag has been proposed and rejected by the developers several times.
They want to create a game, in which a perfect player never has to die. So if you are good enough then you should (in principle) be able to kill any enemy tank without having to die yourself. (Or so I remember). The geno flag is an execption to this rule, because the perfect player may die due to the inability of one of his teammates. However that flag is so entertaining that it has been allowed as an exception.
Of course all this is a matter of taste, but I like the way that they have designed the game.
They want to create a game, in which a perfect player never has to die. So if you are good enough then you should (in principle) be able to kill any enemy tank without having to die yourself. (Or so I remember). The geno flag is an execption to this rule, because the perfect player may die due to the inability of one of his teammates. However that flag is so entertaining that it has been allowed as an exception.
Of course all this is a matter of taste, but I like the way that they have designed the game.
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well you die but the guy who shot you dies as well as you diying (I realize that is spelled wrong). and you and the guy who shoots you die not like shieldSaber wrote:I think it's a bad idea. When you get killed, you have to lose a point. There won't be any skill needed to keep a poditive score. You just have to hunt the flag and start killing every moving thing.
Courage is the magic that turns dreams into reality.
The "shoot me and you die too" idea has been proposed before (and has been called the "corbomite" flag from the days of old star trek).
I'm for it mainly because of the potential anti-camping element to it. For instance a camped laser tank may be in a perfect spot to sweep the arena floor with rebounded shots and hike up points from the random kills, making it difficult for others to play. This sort of flag can act as a quick spoiler for the camper who isn't really aiming for particular tanks. Although I have been known to camp myself, I'm all for new and interesting ways of taking the campers out.
As for the points, well sometimes it can be worth losing a point. If it isn't under the given circumstance, then people will just drop the flag.
And for the perfect player not being killable? Apart from that being outside of the reality of the game (even when you take geno out of the equation there are ways to get unavoidably killed by random element), a perfect player can avoid being killed by this flag simply by identifying who is carrying the flag and not shooting them. Sorry, but the perfect player argument just doesn't wash.
I'm for it mainly because of the potential anti-camping element to it. For instance a camped laser tank may be in a perfect spot to sweep the arena floor with rebounded shots and hike up points from the random kills, making it difficult for others to play. This sort of flag can act as a quick spoiler for the camper who isn't really aiming for particular tanks. Although I have been known to camp myself, I'm all for new and interesting ways of taking the campers out.
As for the points, well sometimes it can be worth losing a point. If it isn't under the given circumstance, then people will just drop the flag.
And for the perfect player not being killable? Apart from that being outside of the reality of the game (even when you take geno out of the equation there are ways to get unavoidably killed by random element), a perfect player can avoid being killed by this flag simply by identifying who is carrying the flag and not shooting them. Sorry, but the perfect player argument just doesn't wash.
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no it doesnt protect you from death it just makes it so the guy dies for shooting you!! Thats it you dont live!toomuchloving wrote:As far as I remember this flag has been proposed and rejected by the developers several times.
They want to create a game, in which a perfect player never has to die. So if you are good enough then you should (in principle) be able to kill any enemy tank without having to die yourself. (Or so I remember). The geno flag is an execption to this rule, because the perfect player may die due to the inability of one of his teammates. However that flag is so entertaining that it has been allowed as an exception.
Of course all this is a matter of taste, but I like the way that they have designed the game.
Courage is the magic that turns dreams into reality.