kill and flagdrop in same server message

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too much loving
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kill and flagdrop in same server message

Post by too much loving »

Right now the server sends two separate messages after each kill.
"too much loving was killed by 3v17 4v3Ng3R
too much loving dropped guided missile"

How about replacing these two lines with
"too much loving (GM) was killed by 3v17 4v3Ng3R (SW)

That would reduce the number of server messages by almost 50% and thus make it easier for players to keep track of what is going on.
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Peter
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Post by Peter »

It wouldn't reduce the amout of messages , just the lenght of each line.
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Palomides
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Nah.

Post by Palomides »

I much prefer two shorter lines (I'm so lazy I don't even want to move my eyes.) than one long line that goes across the entire screen.
PETER, it would reduce the number of messages...
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CannonBallGuy
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Post by CannonBallGuy »

What if you drop a flag without dieing...?
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too much loving
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Post by too much loving »

CannonBallGuy wrote:What if you drop a flag without dieing...?
It should be possible to code the server to discover whether or not a tank drops a flag due to dieing, So it is possible to implement my idea without changing the server message for "manually dropped flags".

It would also be nice to disable server messages for manually dropping flags, but I see that as a different subject.
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Post by Tedius »

That makes a lot of sense. The event is all one occurrence and the message reflect it that way. I find it annoying to sort through pages of useless information in the chat window.

I'm all for it.
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L4m3r
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Post by L4m3r »

The two events don't happen at the same time, and are handled by separate protocol messages. I don't think it would be a very good idea to complicate the network proto to fix this, either.

You can hack it into the client if you like (the client makes and phrases those messages, not the server) but it'd be a bit messy.
Optimism is just a milder alternative to denial.
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Sky King
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Post by Sky King »

I don't think anyone is suggesting hacking into the client or server;

I think it was being suggested as a potential enhancement to be incorporated into a future release of BZ.

And I agree, btw... The chat window on a busier server is simply a flood of information that often comes too fast to be useful. I am all in favor of things that slow the chat window down to a reasonable speed.
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Post by L4m3r »

Sky King wrote:I don't think anyone is suggesting hacking into the client or server;

I think it was being suggested as a potential enhancement to be incorporated into a future release of BZ.
I said "hack it in", not "hack in". It's a modification that could be done client-side somewhat easily, just not very cleanly.
Optimism is just a milder alternative to denial.
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