weather

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
sid6.7
Private First Class
Private First Class
Posts: 613
Joined: Mon Oct 06, 2003 9:58 pm
Location: West USA
Contact:

weather

Post by sid6.7 » Mon Oct 06, 2003 10:49 pm

some fella i was talking to had a great idea
i dont se it posted here but this was the idea..

could we have:

fog? limited viewing
rain? can't stop quickly..IE skidding
snow? move speed cut in 1/2...

and maybe a mod that would cycle through
all 3 likes seasons.....

fog would be cool with ST maps...
Image

doing my uttermost best to make jeffm2501 pop a blood vessel or cry..which ever comes first..

BZrand Random map maker 6.4 , BZchecker map validator 1.5

User avatar
learner
General
General
Posts: 270
Joined: Sun May 11, 2003 2:06 am
Location: Maryland
Contact:

Re: weather

Post by learner » Mon Oct 06, 2003 11:25 pm

To be honest, it's one of the better ideas I've heard in a long time.. :) It's not anything easy to make happen, but it's good to get the idea posted here for those darn developers to keep in mind..

I hear they work harder if you feed them snacks.

User avatar
Legolas
Private First Class
Private First Class
Posts: 447
Joined: Thu Apr 10, 2003 7:14 pm

Post by Legolas » Mon Oct 06, 2003 11:35 pm

That is a pretty good idea.

oblomov
Private First Class
Private First Class
Posts: 86
Joined: Fri Sep 19, 2003 8:10 am

Post by oblomov » Tue Oct 07, 2003 9:24 am

Gets my vote too!

Rebel Chikorita
Registered User
Registered User
Posts: 0
Joined: Fri Oct 28, 2005 11:59 pm

Post by Rebel Chikorita » Tue Oct 07, 2003 11:26 am

i had thought about that idea before... after seeing other games that have virtual worlds featuring changing times , seasons and weather conditions .

another idea would be for map makers to be able to select climate types and varying landscapes or backgrounds , such as deserts , artic , forests , ect.

before i ever started playing BZflag i used to play this other tank game ...

www.gamesocket.com

yes i know its a rather simple looking game :P but i still play it once in awhile because sometimes i feel like blowing someone upz without having to deal with any player drama ;) heh . keep in mind that this game is like 7 years old and hasn't changed much since then .
it does have some virtues , such as a choice of weapons(without the need to pick up superflags) , a damage counter , above-view playing , building textures(urban warfare) , a gridless battlefield , and a neat helicopter that comes around and drops supplies for you :)

i luv the sky in that game ....it gives off an imminent sense of doom befitting a wargame ;) sometimes it jus doesnt feel right to fight a war on a beautiful sunny day ;) heh

realize that some of these extra features would be difficult to implement for BZflag and would complicate things further .
also , for people who play with the low-res BZ settings(as many players do) most of these features such as fog , snow , rain , background , building textures , ect. would not show up anywayz .

but its nice to think about it :)




*note to self - stop drinkn pepsi before bedtime LoL

widowmaker
Private First Class
Private First Class
Posts: 231
Joined: Sun Mar 09, 2003 2:13 am
Location: USA

Post by widowmaker » Wed Oct 08, 2003 6:08 pm

Sounds like a good idea with the three seasons! Probably don't want to make the graphics/functions too complex though because it would slow the game down. Might want to think about a split off of normal bz with this.

User avatar
MrApathyCream
Dev Wizard
Dev Wizard
Posts: 66
Joined: Fri Dec 06, 2002 9:16 pm
Location: Warwick, MD
Contact:

Post by MrApathyCream » Fri Dec 26, 2003 4:26 am

actually captain_proton had implemented rain in 1.8. it was sweet.

User avatar
|tim|
Private First Class
Private First Class
Posts: 71
Joined: Sun Sep 28, 2003 4:45 am
Location: Bakersfield, California
Contact:

Post by |tim| » Fri Dec 26, 2003 6:37 am

Would this be a server option or a random thing?
Image

~Bring the Pain!~

Post Reply