some fella i was talking to had a great idea
i dont se it posted here but this was the idea..
could we have:
fog? limited viewing
rain? can't stop quickly..IE skidding
snow? move speed cut in 1/2...
and maybe a mod that would cycle through
all 3 likes seasons.....
fog would be cool with ST maps...
weather
Re: weather
To be honest, it's one of the better ideas I've heard in a long time.. It's not anything easy to make happen, but it's good to get the idea posted here for those darn developers to keep in mind..
I hear they work harder if you feed them snacks.
I hear they work harder if you feed them snacks.
-
- Registered User
- Posts: 0
- Joined: Fri Oct 28, 2005 11:59 pm
i had thought about that idea before... after seeing other games that have virtual worlds featuring changing times , seasons and weather conditions .
another idea would be for map makers to be able to select climate types and varying landscapes or backgrounds , such as deserts , artic , forests , ect.
before i ever started playing BZflag i used to play this other tank game ...
www.gamesocket.com
yes i know its a rather simple looking game :P but i still play it once in awhile because sometimes i feel like blowing someone upz without having to deal with any player drama ;) heh . keep in mind that this game is like 7 years old and hasn't changed much since then .
it does have some virtues , such as a choice of weapons(without the need to pick up superflags) , a damage counter , above-view playing , building textures(urban warfare) , a gridless battlefield , and a neat helicopter that comes around and drops supplies for you :)
i luv the sky in that game ....it gives off an imminent sense of doom befitting a wargame ;) sometimes it jus doesnt feel right to fight a war on a beautiful sunny day ;) heh
realize that some of these extra features would be difficult to implement for BZflag and would complicate things further .
also , for people who play with the low-res BZ settings(as many players do) most of these features such as fog , snow , rain , background , building textures , ect. would not show up anywayz .
but its nice to think about it :)
*note to self - stop drinkn pepsi before bedtime LoL
another idea would be for map makers to be able to select climate types and varying landscapes or backgrounds , such as deserts , artic , forests , ect.
before i ever started playing BZflag i used to play this other tank game ...
www.gamesocket.com
yes i know its a rather simple looking game :P but i still play it once in awhile because sometimes i feel like blowing someone upz without having to deal with any player drama ;) heh . keep in mind that this game is like 7 years old and hasn't changed much since then .
it does have some virtues , such as a choice of weapons(without the need to pick up superflags) , a damage counter , above-view playing , building textures(urban warfare) , a gridless battlefield , and a neat helicopter that comes around and drops supplies for you :)
i luv the sky in that game ....it gives off an imminent sense of doom befitting a wargame ;) sometimes it jus doesnt feel right to fight a war on a beautiful sunny day ;) heh
realize that some of these extra features would be difficult to implement for BZflag and would complicate things further .
also , for people who play with the low-res BZ settings(as many players do) most of these features such as fog , snow , rain , background , building textures , ect. would not show up anywayz .
but its nice to think about it :)
*note to self - stop drinkn pepsi before bedtime LoL
-
- Private First Class
- Posts: 231
- Joined: Sun Mar 09, 2003 2:13 am
- Location: USA
- MrApathyCream
- Dev Wizard
- Posts: 66
- Joined: Fri Dec 06, 2002 9:16 pm
- Location: Warwick, MD
- Contact: