Ricochet Enhancements

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
FiringSquad
Sergeant
Sergeant
Posts: 847
Joined: Thu Jan 26, 2006 5:53 pm
Location: Ireland

Ricochet Enhancements

Post by FiringSquad » Thu Jun 21, 2007 8:51 pm

An option I'd love to see, is a bullet that only activates after a ricochet.
This could be a server option of perhaps a bad flag (RA - RicoActivated - Your bullets only kill after a ricochet)

Secondly, a spin option, which would put spin on a bullet after a ricochet.
This would effect the bounce angle upon its next collision. It would only make sense on match servers though, where you have some chance of knowing a bullet's history, so that you can anticipate how it will ricochet and therefore avoid it.

I think both of these options could add quite a lot of skill to Ducati matches especially and to the 1Vs1 servers.

Of course spin could allow a bullet to travel a curved trajectory, but this, in my opinion, would probably make things overly complicated. It might be fun to shoot around obstacles though. :)

Anyway, anybody else think this might be a good idea?
I expect it would be quite easy to implement, though it would require a server patch.

User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

Post by Saber » Thu Jun 21, 2007 11:32 pm

Why would you want your bullets to activate afer a ricochet. If the other tank is right in front of you? It seems like a bad flag to me.

User avatar
macsforme
General
General
Posts: 2023
Joined: Wed Mar 01, 2006 5:43 am

Post by macsforme » Thu Jun 21, 2007 11:46 pm

Saber wrote:Why would you want your bullets to activate afer a ricochet. If the other tank is right in front of you? It seems like a bad flag to me.
So let it be a bad flag, then. :-)

Personally, I like both ideas. Put a little twist (pardon the pun) on the game as we know it.

User avatar
Ordep
Private First Class
Private First Class
Posts: 12
Joined: Fri Mar 23, 2007 5:08 pm

Post by Ordep » Fri Jun 22, 2007 4:14 pm

I believe that the RicoActivated idea would be fun as a server option. I would really enjoy playing in a server with that option on. =P

It could bring more skill and creativity to the gameplay.
And could there be maps made only for that type of style. =)

The second idea would be cool too.
Image

Stij
Private First Class
Private First Class
Posts: 56
Joined: Thu May 10, 2007 1:55 am

Post by Stij » Fri Jun 22, 2007 8:32 pm

I'd like to see a "billards" server where you can't hit targets directly and have to use tricky ricochet shots. Maybe it could be a server option?

Spin sounds like a great idea too.

User avatar
The Frog Master
Private First Class
Private First Class
Posts: 59
Joined: Tue Jan 02, 2007 5:29 am
Location: Somewhere in the vicinity of betelgeuse

Post by The Frog Master » Fri Jun 22, 2007 10:18 pm

The Active After Rico sounds like fun, that way you wouldn't have to worry about teammates who were doing the same thing, spin, interesting, might be a bit hard to control, what if you could give it spin BEFORE you fire, for instance, f to spin left, h to spin right, g to spin normal.

Frog
Ummmm, yea, errrrrr, hi, hey, is this thing on??
Probably not, oh well, ahhhh, wellll, the thing is... ahh tarnation, who cares.

User avatar
Macrosoft
Private First Class
Private First Class
Posts: 142
Joined: Fri May 04, 2007 2:21 am

Post by Macrosoft » Sat Jun 23, 2007 3:02 am

hold "g" for no spin?... it could be set so that the shot has no spin unless "f" or "h" is held down... makes it easier to change between spin directions
gazz: A bullet may have your name on it, but shrapnel is addressed "to whom it may concern".
http://bash.org/?785529

User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny » Sat Jun 23, 2007 3:21 am

Stij wrote:I'd like to see a "billards" server where you can't hit targets directly and have to use tricky ricochet shots.
Come play some GU :--P

www.gu.bzleague.com

User avatar
blast
General
General
Posts: 4736
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Sat Jun 23, 2007 3:25 am

That is far too complex for BZFlag. I can guarantee controlled spins will not be added. And even random spins are unlikely to ever be added. The bullet-only-active-after-rico idea isn't very intuitive for the user.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Grace F
Sergeant
Sergeant
Posts: 978
Joined: Sun Oct 01, 2006 12:29 pm
Location: Adelaide, AUSTRALIA

Post by Grace F » Sat Jun 23, 2007 8:22 am

blast wrote:That is far too complex for BZFlag
Too right.

It would be a fun thing to have though. Then again, Guided Geno and whatnot are fun too! :)


To kind of go off topic a little bit. Is there a page people can take a look at to see what things the Devs are working on? This way people might get a better understanding on what the Devs are looking for, for implementation...
Image
Image

User avatar
macsforme
General
General
Posts: 2023
Joined: Wed Mar 01, 2006 5:43 am

Post by macsforme » Sat Jun 23, 2007 9:16 am

Grace F wrote:To kind of go off topic a little bit. Is there a page people can take a look at to see what things the Devs are working on? This way people might get a better understanding on what the Devs are looking for, for implementation...
Kind of... https://bzflag.svn.sourceforge.net/svnr ... zflag/TODO

... although that's probably out of date, I'm thinking.

User avatar
Grace F
Sergeant
Sergeant
Posts: 978
Joined: Sun Oct 01, 2006 12:29 pm
Location: Adelaide, AUSTRALIA

Post by Grace F » Sat Jun 23, 2007 11:28 am

Thx Const. Hmm that's a long list.

People should really think about their Enhancement Ideas carefully.
Image
Image

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Post by joevano » Sat Jun 23, 2007 2:30 pm

Grace F wrote:People should really think about their Enhancement Ideas carefully.
Ideas are cheap... getting someone to do them is where the community struggles. There are very few active developers and they have their own ideas which they work on. Many player/forum users seem to think ideas will magically end up in the code if they dream it up. My advice to the idea people, is to exert some effort in learning C++, study the code, connect up on IRC (with a real IRC client) discuss their ideas and join in the fun. Patches and enhancements are always welcome (no guarantees that it will end up in the official code though). ;)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest