2D Region Request

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
The Purple Panzer
Field Marshal
Field Marshal
Posts: 246
Joined: Tue Sep 23, 2003 8:13 pm
Location: Stonington, CT
Contact:

2D Region Request

Post by The Purple Panzer »

On some maps I've been writing, I've had to toss in blocks and pyramids to prevent spawning in certain regions (for example, in what I know will be high-kill areas, or areas which will be inherently confusing for the newly spawned.)

This is a waste of rendering work at runtime. It'd be nice to have an additional object in map files, a 2-D region in which spawns cannot occur. This would only be used at runtime when a spawning location is picked - it would require no rendering whatsoever.
widowmaker
Private First Class
Private First Class
Posts: 231
Joined: Sun Mar 09, 2003 2:13 am
Location: USA

Post by widowmaker »

This would be an excellent addition to BZ. Nice idea panzer!
Grumbler
Dev Monkey
Dev Monkey
Posts: 453
Joined: Wed Jul 09, 2003 3:06 pm
Location: Space

Post by Grumbler »

I have heard talk about this for some time, but I dont think it has been added to the developers TODO list.

You might try adding this to the SF(sourceforge) Feature request, since that is what Tim Riker reads.
.........you kids, get out of my tank...........
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

1.8 had the start of 3d regons in it's new map format, but was never adopted/completed
ImageJeffM
Post Reply