Bzflag in anaglyph 3d

Make suggestions for improving one of the best games on the net!
Post Reply
gordon1470
Private First Class
Private First Class
Posts: 18
Joined: Sat Apr 08, 2006 2:26 am

Bzflag in anaglyph 3d

Post by gordon1470 » Sat Nov 10, 2007 5:33 pm

Had an idea
could bzflag be in anaglyph 3d?
ya know, with the red/blue glasses :D

just another idea
Image

User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny » Sat Nov 10, 2007 5:45 pm

If you're running it from a terminal:

bzflag -view anaglyph


Or if you're running on windows
Open the shortcut, and add to the end:

-view anaglyph

gordon1470
Private First Class
Private First Class
Posts: 18
Joined: Sat Apr 08, 2006 2:26 am

Post by gordon1470 » Sat Nov 10, 2007 5:48 pm

wow, thx
Image

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Post by joevano » Sat Nov 10, 2007 6:24 pm

to put it back to normal use '-view normal'
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

F687/s
Private First Class
Private First Class
Posts: 369
Joined: Sun Dec 31, 2006 8:30 pm

Post by F687/s » Sat Nov 10, 2007 7:28 pm

Oh, I really hope those are OpenGL features...

If not, then I wonder what new and *ahem* exciting features are being added to BZFlag as we speak.

User avatar
blast
General
General
Posts: 4792
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Sat Nov 10, 2007 10:16 pm

F687/s wrote:Oh, I really hope those are OpenGL features...

If not, then I wonder what new and *ahem* exciting features are being added to BZFlag as we speak.
That kind of stuff has been there for a long time. I think even 1.7 had different display modes. Not sure what modes were available at that time.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5193
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM » Sun Nov 11, 2007 1:20 am

the same modes, all that stuff is from the old SGI days, before it was open source. none of this is new at all.
ImageJeffM

User avatar
blast
General
General
Posts: 4792
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Sun Nov 11, 2007 5:17 pm

JeffM
1.7e1 only had: normal, stereo, stacked, and three.
In trunk and 2.0.x, we have an additional: anaglyph and interlaced.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

Post by DTRemenak » Mon Nov 12, 2007 7:11 pm

Anaglyph rendering was added in 1.8 just over 5 years ago, and was one of the items merged into 1.9.

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5193
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM » Mon Nov 12, 2007 7:23 pm

That's right, from the good old captain ;)
ImageJeffM

Post Reply