Bzflag in anaglyph 3d

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gordon1470
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Bzflag in anaglyph 3d

Post by gordon1470 »

Had an idea
could bzflag be in anaglyph 3d?
ya know, with the red/blue glasses :D

just another idea
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Winny
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Post by Winny »

If you're running it from a terminal:

bzflag -view anaglyph


Or if you're running on windows
Open the shortcut, and add to the end:

-view anaglyph
gordon1470
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Post by gordon1470 »

wow, thx
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Post by joevano »

to put it back to normal use '-view normal'
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Post by F687/s »

Oh, I really hope those are OpenGL features...

If not, then I wonder what new and *ahem* exciting features are being added to BZFlag as we speak.
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Post by blast »

F687/s wrote:Oh, I really hope those are OpenGL features...

If not, then I wonder what new and *ahem* exciting features are being added to BZFlag as we speak.
That kind of stuff has been there for a long time. I think even 1.7 had different display modes. Not sure what modes were available at that time.
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JeffM
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Post by JeffM »

the same modes, all that stuff is from the old SGI days, before it was open source. none of this is new at all.
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blast
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Post by blast »

JeffM
1.7e1 only had: normal, stereo, stacked, and three.
In trunk and 2.0.x, we have an additional: anaglyph and interlaced.
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DTRemenak
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Post by DTRemenak »

Anaglyph rendering was added in 1.8 just over 5 years ago, and was one of the items merged into 1.9.
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Post by JeffM »

That's right, from the good old captain ;)
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