Making SEer a stronger flag

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Carnage
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Making SEer a stronger flag

Post by Carnage »

Ive been a recent victim of the /useless mine sw command on some servers, i think its some sorta of patch but if this idea become implimented into bzflag for all servers. Imho Seer should be able to see mines maybe by drawling a red X or something on radar.

Also i think Seer is to weak of a flag. Rarely it is used unless there is a STealth player that needs to be hunted, otherwise its useless since IB and CL arnt strong enough flags that need to be hunted against.
Since the majority of players use radar, if you had seer display the tank throttle (to show the direction that all tanks are moving) on radar i think it would be used more often.
Showing the tanks direction would only be seen if players used seer. Seer itself wont be a powerflag but by adding new features it will make it more then a flag to hunt ST players with.
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JeffM
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Post by JeffM »

there are no plans to officially support mines, it is a third party plug-in.
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slon02
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Post by slon02 »

:|
Last edited by slon02 on Mon Feb 11, 2008 9:50 pm, edited 1 time in total.
Current Server: hosting.BZADDICT.net:5173
Former Server: Fairserve.bzflag.org:5259
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macsforme
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Post by macsforme »

slon02 wrote:A plugin could still be made for making Seer see mines, but thats not for this forum.
How so?

The only way I can think of is to somehow create a world weapon in mine locations that is only shown to players with the Seer flag.
Enigma
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Post by Enigma »

People do not like mines; they cause unavoidable death.
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JeffM
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Post by JeffM »

Constitution
plugins can not say WHO to send the world weapons too.

it is not something the API was meant to do.
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macsforme
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Post by macsforme »

JeffM wrote:plugins can not say WHO to send the world weapons too.

it is not something the API was meant to do.
Ah... guess a server mod would be necessary.

Still not an elegant solution, though.
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Post by asciimonster »

Here's a suggestion: Why not make SE project all your enemies into your hud as well as on your radar. A bit like the admin in observation mode. That would be a sure advantage.
robster
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Post by robster »

Enigma wrote:People do not like mines; they cause unavoidable death.
Yes that is true but on the servers ive played where uselessmines are used people generally just stop crying and move on. No one likes dying and as long as there is only 1 or 2 useless flags on a map its not very often you are the victim. Anyway its fun to see tanks blown to bits when they least expect it :D

I agree the seer flag is weak on a server with powerful flags eg: misslewar as you are at a major disadvantage against gms, lazers but it is more a defending flag and wen used properly can suprise stealth flag users.
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macsforme
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Post by macsforme »

Mines with the current system do not cause unavoidable death. If you see where they were set, you can repeatedly drive just barely up to the trigger field and then back out again quickly. With just the right timing (and a little bit of lag), you can make a mine fire and then back out of the way in time to get clear of it. This allows you to "dislodge" the mine.
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clarahobbs
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Post by clarahobbs »

I think the mine plugin should have this feature built into it.
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macsforme
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Post by macsforme »

Ratfink wrote:I think the mine plugin should have this feature built into it.
What feature?

If you're speaking in response to my post above, then they already do.
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clarahobbs
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Post by clarahobbs »

The feature where SE can see the mines.
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blast
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Post by blast »

Ratfink wrote:The feature where SE can see the mines.
Mines are not official, so SE will not see them. Read the first and second post on this thread.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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F687/s
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Post by F687/s »

> The feature where SE can see the mines.

Plugins only affect the server. What you're talking about would have to be implemented as a client-side effect (except for by some pretty intense chicanery), and as stated above, the proximityMine plugin probably won't be supported inside the client.
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Post by dango »

Seeing that proximity mine knows the position of the mines, one probably could make it so the server sends the player a message when one gets x close to a mine, if they have the SE flag. But you couldn't see it on the radar. Anyways, mines stinks :P
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clarahobbs
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Post by clarahobbs »

I think the most simple solution to this is just don't use mines.
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Post by F687/s »

> I think the most simple solution to this is just don't use mines.

Unless you wanna use mines ;-)

Mines are optional.
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