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Ideas for developpers... : Second life for hitted tanks...
Posted: Thu Mar 27, 2008 12:51 pm
May be this is not possible, I got no idea of data problems it would involve but I submit this to you :
1 - Touched by one or more bulllets in a row, tank explodes as usual, but...
2 - Tank is no more mouvable and stand still at place it has been touched as often in real. That means, player see only in one line position ! ...and can still shoot !
3 - That easy target will be shot again, sure... and becomes a wreck in real but a [size=18]wall[/size] in bzf...the player becomes observer until flag reset or someone else shoot and destroy this wall which may be defensive for partners or realy boring for opposite team.
Posted: Thu Mar 27, 2008 1:46 pm
If you're talking about not exploding when you get shot, the SH flag does the job. Perhaps you could explain it a bit more clearly?
If what you're talking about is a new flag, maybe you'll want to post it in the Flag Ideas
Posted: Thu Mar 27, 2008 4:57 pm
...well its not a flag.
Just tank having some differents status :
1 - normal
2- hit once stop mouving but still fire
3- hit twice becomes a "wall" and player observer until some events as, flag reset or "wall" destroyed by anyone.
Don't know if this can be worked out. May be this is just strange and not a good idea.
Posted: Fri Mar 28, 2008 1:03 am
*Once again* (no offence whatsoever):
a) Most likely too hard to code into the game.
b) Would make the game too complicated.
Posted: Sat Mar 29, 2008 9:39 pm
I think this is what he means...
If you are shot, your treads go splat
If you get shot again, your turret goes splat
Then, maybe after five seconds you go KABLAMMO!!!
Maybe even add damage to the blast (hehe)
Posted: Sat Mar 29, 2008 11:56 pm
The problem with this is that once you get hit, you're pretty much stuck. You could still fire, but unless you could turn, that would be pretty much worthless. Even with splash damage, so many flags that involve splash damage have been rejected already, so why would this be any different? (Concept-wise)
Posted: Sun Mar 30, 2008 1:30 am
And then it would suck if someone just shot you once, and then just left you there...
Posted: Sun Mar 30, 2008 2:37 am
I can not see how this would add any form of fun to the game.
When suggesting new improvements, please be sure to also think about what it would be like if the effect happens to you, not just it happening to your opponents.
Posted: Sun Mar 30, 2008 10:02 am
I don't think it's such a stupid idea at all, just that it probably won't happen.
Posted: Sun May 11, 2008 11:15 pm
Hmmm...this does sound too complex. However, maybe if you just froze for five seconds, then couldn't fire, then died five seconds later, that would be better.
Posted: Mon May 12, 2008 12:12 am
*Boinkage*! wrote:Hmmm...this does sound too complex. However, maybe if you just froze for five seconds, then couldn't fire, then died five seconds later, that would be better.
And the point would be???? It would just make the player that was frozen mad... why would you want to play a game that did that? I wouldn't.
Posted: Mon May 12, 2008 10:45 am
It sounds to me like it's straight out of Call of Duty. You get shot, and you have the change to take down your assailant with a pistol with your dying breath.
To be honest this wouldn't really work in BZFlag, since elements of stealth are not as prominent, and much of the time it is a fast paced and consistent game.
Besides, it would be far too complicated.