New flags...
Posted: Tue May 20, 2008 12:58 am
I came up with a few ideas for some flags that might work while I was gone...
ColorConfusion (CC)
All teammates appear to be enemies (maybe both on radar and screen, if there are multiple enemy teams, teammates are all one of the other team colors,) and enemies appear to be allies.
Mainly, this flag could be annoying for someone who is so used to a certain team that they shoot on sight, without considering if they really are the enemy.
JammingPods (JP)
Nearby enemy tanks (100 bzunits?) have their radar scrambled like a jamming flag.
The tactical uses would be great, including foiling an enemy ambush or defeating a base.
CounterAttack (CA)
If you are killed, the shot bounces off and heads back to the attacker one and a half times as fast. Lasers are turned into bullets. GMs are sent out with a lock on the player. RF and MGs are returned as regular shots. The shot is considered to have just been fired, so it gets full range that it should have.
Three words: DIE LASER CAMPERS!!!
Kamikaze (K)
Your tank accelerates super fast. If you touch something, you explode into a regular shockwave.
Perhaps you could use this to clear out an enemy base .
Illusion (I)
When you fire, you appear to be firing tanks (the game will use the actual tank picture.) They simply head in a straight line and explode when they hit something, but with no damage. They have a radar signature.
More of a novelty, you could use this to make enemies think they are under heavy attack.
Confusion (C)
Nearby enemies tanks suffer the effects of ColorConfusion
As you can guess, this would make defenders hesitate to fire on you or your team.
Spacial Hole (SH)
When you fire, you leave small but long lasting shockwaves, which stay the exact same size for some amount of time. This flag has a long reload time, about the same as a laser.
You could seal off a corridor temporarily, or get pursuers off your tail.
Hallucination (H)
This flag would make flags appear to be random colored tanks, and all tanks to change colors.
As you can guess, this flag is BAD
More Flags:
Ion Cannon (IC)
You fire an incredibly hot laser, which bursts through walls and objects easily, but has limited range, about half that of a regular bullet (like the SB for a laser.)
More of a fun flag, frag people randomly with your ion cannon!1!!1!one!1!!
Guided Laser (GL)
You can lock onto and fire at tanks with a laser. HOWEVER, the tank must be incredibly close (30) bzunits, maybe?
Momentum Cannon (MC)
If you hit a tank, it is sent flying and blows up when it hits or something, or if three seconds pass. If it hits another tank, both are destroyed.
Hehehe...
Andddd a totally new idea on flags!!
There is a new flag: Ultimate Final (UF)
It's sorta likein SSBB with Final Smashes
When you join a game, you pick one of these effects to be your Final (when you get the flag, that effect comes into play until you use it up):
HyperLaser: You fire a laser that blasts through enemies and walls. 15 shot limit suggested.
ThunderStorm: Lasers rain down around you in a radius of 25-50 bzunits (settable), penetrating walls and killing all tanks nearby except for you that are hit. In total, fifty lasers fire in two seconds from 1000 feet up. 3 shot limit suggested.
UltimateGenocide: If you hit an enemy, all enemies are killed, even on different teams. Shooting yourself kills your team as normal. 1 shot limit suggested.
UltimateStealth: You become invisible out-the-window and on radar, and shots are invisible, both out-the-window and on radar. However, seer defeats the entire thing. Three shot limit suggested.
These flags ARE overpower, but they should be. The Ultimate Final flag should be hard to get at or respawn slowly.
I'll post more when I think of some more. Feel free to critique any of them.
ColorConfusion (CC)
All teammates appear to be enemies (maybe both on radar and screen, if there are multiple enemy teams, teammates are all one of the other team colors,) and enemies appear to be allies.
Mainly, this flag could be annoying for someone who is so used to a certain team that they shoot on sight, without considering if they really are the enemy.
JammingPods (JP)
Nearby enemy tanks (100 bzunits?) have their radar scrambled like a jamming flag.
The tactical uses would be great, including foiling an enemy ambush or defeating a base.
CounterAttack (CA)
If you are killed, the shot bounces off and heads back to the attacker one and a half times as fast. Lasers are turned into bullets. GMs are sent out with a lock on the player. RF and MGs are returned as regular shots. The shot is considered to have just been fired, so it gets full range that it should have.
Three words: DIE LASER CAMPERS!!!
Kamikaze (K)
Your tank accelerates super fast. If you touch something, you explode into a regular shockwave.
Perhaps you could use this to clear out an enemy base .
Illusion (I)
When you fire, you appear to be firing tanks (the game will use the actual tank picture.) They simply head in a straight line and explode when they hit something, but with no damage. They have a radar signature.
More of a novelty, you could use this to make enemies think they are under heavy attack.
Confusion (C)
Nearby enemies tanks suffer the effects of ColorConfusion
As you can guess, this would make defenders hesitate to fire on you or your team.
Spacial Hole (SH)
When you fire, you leave small but long lasting shockwaves, which stay the exact same size for some amount of time. This flag has a long reload time, about the same as a laser.
You could seal off a corridor temporarily, or get pursuers off your tail.
Hallucination (H)
This flag would make flags appear to be random colored tanks, and all tanks to change colors.
As you can guess, this flag is BAD
More Flags:
Ion Cannon (IC)
You fire an incredibly hot laser, which bursts through walls and objects easily, but has limited range, about half that of a regular bullet (like the SB for a laser.)
More of a fun flag, frag people randomly with your ion cannon!1!!1!one!1!!
Guided Laser (GL)
You can lock onto and fire at tanks with a laser. HOWEVER, the tank must be incredibly close (30) bzunits, maybe?
Momentum Cannon (MC)
If you hit a tank, it is sent flying and blows up when it hits or something, or if three seconds pass. If it hits another tank, both are destroyed.
Hehehe...
Andddd a totally new idea on flags!!
There is a new flag: Ultimate Final (UF)
It's sorta likein SSBB with Final Smashes
When you join a game, you pick one of these effects to be your Final (when you get the flag, that effect comes into play until you use it up):
HyperLaser: You fire a laser that blasts through enemies and walls. 15 shot limit suggested.
ThunderStorm: Lasers rain down around you in a radius of 25-50 bzunits (settable), penetrating walls and killing all tanks nearby except for you that are hit. In total, fifty lasers fire in two seconds from 1000 feet up. 3 shot limit suggested.
UltimateGenocide: If you hit an enemy, all enemies are killed, even on different teams. Shooting yourself kills your team as normal. 1 shot limit suggested.
UltimateStealth: You become invisible out-the-window and on radar, and shots are invisible, both out-the-window and on radar. However, seer defeats the entire thing. Three shot limit suggested.
These flags ARE overpower, but they should be. The Ultimate Final flag should be hard to get at or respawn slowly.
I'll post more when I think of some more. Feel free to critique any of them.