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Thermal View Flag?

Posted: Thu Sep 18, 2008 10:08 am
by Skeeve
I had the idea when reading about the radar-flag. Maybe it's a nice alternative?

Thermal View will give you a greyscale view in the HUD. You will see through trees and bushes. Maybe even through buildings? But you won't see the tank's color.

With this flag you will be able to locate a tanks position even when far away as it's heat is higher than the environment. Even cloaked tanks can be seen.

I think the balance is given partly through the inability to identify a tank's color.

A counterflag could be a "Blinding Light Flag" (please come up with a better name. I'm not native english). A tank carrying this flag will be so bright in the TV-Flag owner's HUD that he just sees a bright white when looking into that tank's direction.

Another counterflag could be an "Ice-flag" making a tank as cold as the environment, making it hard to impossible to be seen.

Now please start the discussion… ;-)

Posted: Thu Sep 18, 2008 7:15 pm
by Anthony
That sounds like a good idea but might be hard to code.

Posted: Thu Sep 18, 2008 9:28 pm
by Quantum Tank
The counterflags sound a bit over-complicated, but the rest seems like a good idea. I think this has been suggested before on the wiki though, I don't know what the response there was...

Posted: Sat Sep 20, 2008 4:39 pm
by Skeeve
Quantum Tank wrote:The counterflags sound a bit over-complicated, but the rest seems like a good idea. I think this has been suggested before on the wiki though, I don't know what the response there was...
I searched the wiki and couldn't find it.

OTOH: I couldn't find flag ideas I had some years ago. And they were in the wiki that time.

Posted: Sat Sep 20, 2008 6:34 pm
by Amoeba
Very interesting... however probably a bit complicated in the coding and what-not. I like the idea, perhaps even make "hot" boxes to go along with it. I'm not sure if Hot Boxes would make for more interesting game play, but it's an idea....

Posted: Sat Sep 20, 2008 9:07 pm
by Tank 52
Hmmm,well to make it simple,you could drop the "hot" and "cold" idea to make it easier to understand,and just make it "This flag makes every tank appear through walls and barriers but as multiple colors (such as yellow,green,red,blue, etc),watch out for teamates!" which could be it's description,and as for that flag that makes the tank cold simply "This flag protects you from being seen with the thermal flag"

Posted: Sat Sep 20, 2008 10:59 pm
by F687/s
Uh, wha?

Personally, this flag seems too confusing, and not really super-effective or game-breaking. On 95% of servers, you can see the whole map through radar, so seeing far-away players is as simple as zooming out your radar. Also, you can already see tanks inside (or above or below) buildings. And the SE flag is excellent for seeing stealthed tanks.

Posted: Sat Sep 20, 2008 11:33 pm
by Skeeve
F687/s wrote:On 95% of servers, you can see the whole map through radar,
I wrote:
Skeeve wrote:I had the idea when reading about the radar-flag. Maybe it's a nice alternative?
And was referring to:
Amoeba! wrote:[…] why not make a "Radar" flag for non-Radar maps...?
Any more questions?

Posted: Sun Sep 21, 2008 3:29 pm
by Amoeba
I think (although complex) a "Heat Sensor" flag would make a nice alternative to my "Radar" flag idea.

Re:

Posted: Fri Sep 26, 2008 6:14 am
by Agent West
for coding the "thermal" flag, can't the code from observers (code that shows tank lables) be used? or maybe similar code to it?

Posted: Tue Sep 30, 2008 9:52 am
by ??? Lauria
I have a similar idea that would be a lot simpler to implement. Each tank has a dot appear in front of it that shrinks with the tank as it gets farther away. Even if the tank goes behind a wall, the dot would always remain visible on your view. The dot could be colored or not.

Sorta like all that info you see in Spectator mode but without names and there wouldn't be dots for cloaked/stealthed tanks.