Make suggestions for improving one of the best games on the net!
3 posts • Page 1 of 1
- Private First Class
- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
- Location: The Fourth Dimension
I have noticed something that greatly detracts from the realisim of BZFlag. When _shotsKeepVerticalVelocity is set to 1 and somebody grabs the Laser flag, that person will have his laser shoot up and down when he jumps. The same thing goes for TH. I think these flags should behave the same when _shotsKeepVerticalVelocity is set to 1 or when it is set to 0. Please tell me your opinions on this.