Tracking

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Monster
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Tracking

Post by Monster » Fri Jan 16, 2009 9:15 am

As an observer we all have the opportunity to switch between some modes like roaming, following, tracking, etc..
Some time ago i wondered if it wouldn't be kool if that was possible for the player too!?
After joining a server you could decide wether you want to play in the normal ego-mode or in the tracking-mode, etc..
Dunno if that would work or if it's worth the work you would have to put into or if it would destroy the fun of bzflag... :wink:
I just wanna know how you feel about it.
wfg Monster

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joevano
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Re: Tracking

Post by joevano » Fri Jan 16, 2009 9:44 am

Tracking? I don't think it would work at all. You would have no control over which way your tank pointed, and because of that no way to point your gun to fire...
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JeffM
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Re: Tracking

Post by JeffM » Fri Jan 16, 2009 5:38 pm

why not just join as an observer if you want to follow someone, it sounds like you are just adding another mode that is IDENTICAL to observer?

what problem are you trying to solve?
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Monster
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Re: Tracking

Post by Monster » Wed Jan 21, 2009 11:43 am

I don't try to solve any problem. This just came to my mind at work, therefore I am ver ysorry if I wasted your time ;)
Don't be angry with me:)
wfg monster

Anthony
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Re: Tracking

Post by Anthony » Thu Jan 22, 2009 3:24 pm

I think he is trying to get add another view for players where your outside your tank.

Most if not all racing games have them.

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JeffM
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Re: Tracking

Post by JeffM » Thu Jan 22, 2009 6:11 pm

it's called a "third person" camera. 3.0 has that as an option in the config.
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Monster
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Re: Tracking

Post by Monster » Fri Jan 23, 2009 8:42 am

Ah ok, now you got me :)
I blame my bad english skills.
Again, I'm sry ;)

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Agent West
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Re: Tracking

Post by Agent West » Sat Jan 24, 2009 8:20 am

this is not exactly what the topic is about, but reading this gave me the idea:
what if tanks had rotating turrets and the gunner saw everything in tracking mode, while the driver had same HUD as there is now... This would require 2 ppl per tank (and would be a config option). Also it may be set up where if there is only 1 player per tank, it will be same game as it is now.
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Bambino
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Re: Tracking

Post by Bambino » Sat Jan 24, 2009 9:26 am

Unlikely it would happen, although it would greatly change the tactics of players. So say I drive and you shot? what if I had geno and you tked me? :D
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Zac
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Re: Tracking

Post by Zac » Sat Jan 24, 2009 10:37 am

dont apologise for having an idea monster. but i think it would change the game, most likely for the worst

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joevano
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Re: Tracking

Post by joevano » Sat Jan 24, 2009 12:06 pm

The two-player tank really isn't all that new of an idea... http://my.bzflag.org/w/Ideas#Game_Modes ... nd_Scoring
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Quantum Tank
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Re: Tracking

Post by Quantum Tank » Sat Jan 24, 2009 3:32 pm

Agent West wrote:this is not exactly what the topic is about, but reading this gave me the idea:
what if tanks had rotating turrets and the gunner saw everything in tracking mode, while the driver had same HUD as there is now... This would require 2 ppl per tank (and would be a config option). Also it may be set up where if there is only 1 player per tank, it will be same game as it is now.
Sorry, rotating tank turrets have been dismissed many many times. Its just not going to happen.

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blast
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Re: Tracking

Post by blast » Sun Jan 25, 2009 3:35 am

Quantum Tank wrote:
Agent West wrote:this is not exactly what the topic is about, but reading this gave me the idea:
what if tanks had rotating turrets and the gunner saw everything in tracking mode, while the driver had same HUD as there is now... This would require 2 ppl per tank (and would be a config option). Also it may be set up where if there is only 1 player per tank, it will be same game as it is now.
Sorry, rotating tank turrets have been dismissed many many times. Its just not going to happen.
It was actually a possible idea for a project in the 2007 GSoC.
http://my.bzflag.org/w/Google_Summer_of ... _tanks_.2A

Not that it would necessarily happen. I think it's almost just as complicated to have two players controlling one tank as it is to have a single player controlling a rotating turret and the tank movement. That, with the fact that it begs the question "What happens if the one person signs off?", I don't see it happening.
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