"Booster" flag/zones.
Posted: Mon Mar 02, 2009 3:21 pm
There is High Speed. There is Quick Turn. There is Linear (physics). There is Spin (physics).
is it possible to combine the two (sorta) and make physics that will boost tank speed AND/OR make it turn faster (left or right, unlike spin, where can turn fast only one way).
here's gameplay with
physics
name boost
boost 2 #makes tank move twice as fast/quick while touching the object
end
a player wants to get to the other side of the map, gets on the conveyer. takes off toward the other side and goes there fast. then he stops to pick up a flag. unlike "linear" he does not keep mooving toward the other side of the map, he stops complitly. he can also turn around to get back to his side of the map, or turn quicker to shoot an opponent.
as flag idea that might be a bit overpowered, although the idea is probably used as "handicapped advantage" already.
is it possible to combine the two (sorta) and make physics that will boost tank speed AND/OR make it turn faster (left or right, unlike spin, where can turn fast only one way).
here's gameplay with
physics
name boost
boost 2 #makes tank move twice as fast/quick while touching the object
end
a player wants to get to the other side of the map, gets on the conveyer. takes off toward the other side and goes there fast. then he stops to pick up a flag. unlike "linear" he does not keep mooving toward the other side of the map, he stops complitly. he can also turn around to get back to his side of the map, or turn quicker to shoot an opponent.
as flag idea that might be a bit overpowered, although the idea is probably used as "handicapped advantage" already.