Idea: Hunt the General

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
RexFlex
Private First Class
Private First Class
Posts: 104
Joined: Tue Mar 29, 2005 2:13 pm
Location: Australia

Idea: Hunt the General

Post by RexFlex » Tue Mar 03, 2009 9:57 am

Sort of a bend on the hunt the rabbit, only team based where one tank on every team holds a "general" flag (could be the team colour flag). It cannot be dropped or stolen. This flag probably should be held by the player with the highest score on the team. If the general is killed, it is as if a flag capture occured (team dies, respawns at base), and credit goes to the team that shot the general. The flag is reassigned as soon as the general dies or leaves.
"Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun?"

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: Idea: Hunt the General

Post by joevano » Tue Mar 03, 2009 10:46 am

That is an interesting concept. Could get a little boring for the "general" if your team is strong... but I could see this being fun.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

Monster
Private First Class
Private First Class
Posts: 209
Joined: Thu Sep 20, 2007 7:06 pm

Re: Idea: Hunt the General

Post by Monster » Tue Mar 03, 2009 11:35 am

I dont think that it'll get boring for the general, especially when your team is good, their scores rise and after one "round" the new top player of your team gets the flag.
Kool idea :)
wfg Monster

User avatar
gentle giant
Private First Class
Private First Class
Posts: 144
Joined: Fri Feb 20, 2009 9:49 pm
Location: USA

Re: Idea: Hunt the General

Post by gentle giant » Tue Mar 03, 2009 9:54 pm

Sounds like an opposite geno flag. Would the general also be able to pick up flags?
My motives from an awesome teacher:

"If life gives you lemons, make lemonade"

"If you fail to prepare, you prepare to fail"

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: Idea: Hunt the General

Post by joevano » Tue Mar 03, 2009 10:01 pm

No, they already have one... and one is all you get in our game.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

User avatar
Wreckage
Private First Class
Private First Class
Posts: 108
Joined: Sat Sep 23, 2006 6:07 pm
Location: Junkyard

Re: Idea: Hunt the General

Post by Wreckage » Wed Mar 04, 2009 12:18 am

I agree, that could make some interesting game play. Thanks for actually putting a good idea out... sounds fun.
Image

User avatar
RexFlex
Private First Class
Private First Class
Posts: 104
Joined: Tue Mar 29, 2005 2:13 pm
Location: Australia

Re: Idea: Hunt the General

Post by RexFlex » Wed Mar 04, 2009 12:09 pm

Thanks for the feedback - glad others like it.

I agree that it seems to have a reverse geno feel to it - I almost called it "hunt the geno". Another name I thought about was "check mate" (i.e. game over when the king is captured).

And yes, the general wouldn't get another flag (although I understand in the up coming versions of BZflag they are looking at multiple flag combos and so that may change this if the map maker wanted it to).

That may sound harsh for the general, but their team will have an incentive to protect him with their own flags. Presumably their high score suggests they are capable of putting up a fair fight, and if that isn't the case and they only got a high score through spamming or camping with a superflag then it is only fair that they die quickly as the general. In a sense, this has balancing side effects to the game.

All that said, after thinking further about the implications, there may be situations that make it hard to implement. I had suggested the flag is to be assigned to the highest scoring player on the team - a problem occurs with that when that selected general does not respawn or decides to pause their tank - clearly that imunises the team from being "captured". There would have to be something to overcome that, such as manditory spawning and blocking out the pause capability at least for the general. Otherwise maybe the game could reassign the flag to another player if the general doesn't spawn or unpause within so many seconds.
"Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun?"

User avatar
FiringSquad
Sergeant
Sergeant
Posts: 847
Joined: Thu Jan 26, 2006 5:53 pm
Location: Ireland

Re: Idea: Hunt the General

Post by FiringSquad » Wed Mar 04, 2009 4:30 pm

How about if the general is a bot-tank, that doesn't know it's supposed to hide.
Now that WOULD be fun. Tanks taking a hit for the team etc. :-)

User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Re: Idea: Hunt the General

Post by clarahobbs » Thu Mar 05, 2009 1:27 am

Here's an idea: you could have the general change after 5 minutes (with prior warning for the future general so he can get to safety). That way, he wouldn't get too bored with sitting around, because if he lives long enough he gets to start playing again.
FKA Ratfink

User avatar
Quantum Tank
Private First Class
Private First Class
Posts: 283
Joined: Fri Jul 20, 2007 12:23 am

Re: Idea: Hunt the General

Post by Quantum Tank » Thu Mar 05, 2009 2:43 am

This looks like a really good idea, and I'm actually kinda excited about seeing this implemented, which I'm guessing shouldn't be too hard with a plugin. It seems that a lot of interesting new map ideas could be designed around this concept too.

Tank 52
Private First Class
Private First Class
Posts: 108
Joined: Wed Jan 09, 2008 3:08 am
Location: Glen Cove,NY

Re: Idea: Hunt the General

Post by Tank 52 » Sun Mar 15, 2009 6:14 pm

what if he's afk? or goes nr? or pauses? that dosn't sound fair for the other team not to mention this could be unfair,sounds a bit like VIP btw ;)
Try to look unimportant,they may be low on ammo
Teamwork is essential,it gives them other people to shoot at.

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Idea: Hunt the General

Post by Bambino » Sun Mar 15, 2009 6:40 pm

You could set a time limit for how long he is idle for. Like X number if seconds paused or afk it goes to a different player. For be it could to roughly the same thing.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
Amaterasu
Private First Class
Private First Class
Posts: 33
Joined: Mon Mar 09, 2009 11:09 am
Location: Switzerland
Contact:

Re: Idea: Hunt the General

Post by Amaterasu » Wed Mar 18, 2009 3:13 pm

well the idea is interesting, but I see a problem:
the general could simply go to a place, were he can't be or extremely hard be hit.
There are pretty much of these places on maps especially in very small corridors.
But beside that, it's sounds like lots of fun.
Visit my map: hosting.bzexcess.com:5180
http://www.xprog.ch

User avatar
Quantum Tank
Private First Class
Private First Class
Posts: 283
Joined: Fri Jul 20, 2007 12:23 am

Re: Idea: Hunt the General

Post by Quantum Tank » Wed Mar 18, 2009 10:33 pm

I'm sure that most maps made with this game mode in mind will be designed so they they don't have any easy camping spots.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests