Many suggestions

Make suggestions for improving one of the best games on the net!
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clarahobbs
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Many suggestions

Post by clarahobbs » Wed Mar 18, 2009 12:12 am

I have many ideas for BZFlag that are for different aspects of the game. Many of them are unrelated, but I'll post them all here (or else I'll probably forget some of them)

1. Solid Objects/Mesh Faces
"Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ. One example of this could be for a map with a fake ground above the real ground, or something like flying popcorn's Gravity Flip map. Example code:

Code: Select all

box
  name solid1
  position 100 100 0
  size 20 20 10
  rotation 0
  solid
end
2. Team Physics Selection
"Team Physics Selection" are a bit more complicated than suggestion 1. They would work by only having a physics driver work for certain teams. This could be used to stop blue tanks from driving too close to the red spawn zone, to have green tanks pushed along a box, etc. Example code:

Code: Select all

physics
  name die1
  death You need to be a different color to drive here!
end

box
  name killRed1
  position 20 20 0
  size 10 10 5
  rotation 0
  phydrv die1 1
end
3. Antimatter Shot Flag
The "Antimatter Shot (AS)" flag is fairly simple. It fires a small cyan sphere about the size of a normal shot, maybe a bit bigger. If a shot hits this sphere, both the shot and antimatter shot are destroyed. This works to destroy all shots except Laser and Shock Wave.

Please tell me what you think of these ideas!
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Bambino
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Re: Many suggestions

Post by Bambino » Wed Mar 18, 2009 12:36 am

The first two seem like they are possible, but the third one seems to difficult to implement, it's also slightly confusing.
But hey, it's just my opinion.
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Re: Many suggestions

Post by gentle giant » Wed Mar 18, 2009 1:50 am

the third one seems pretty awesome. but i agree with positve gravity with being hard to put into bzflag. the second one is kind of confusing. the first one would be cool if you were observing in observer mode, and a tank with oo tries to go through a wall and they get stuck and die :lol-old: .That gives me an idea. what if there was a sticky wall where you get stuck to it if you touch it?
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Re: Many suggestions

Post by Bambino » Wed Mar 18, 2009 2:48 am

gentle giant wrote:That gives me an idea. what if there was a sticky wall where you get stuck to it if you touch it?
Yeah, then I could make a Velcro style map/room :P
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Quantum Tank
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Re: Many suggestions

Post by Quantum Tank » Wed Mar 18, 2009 2:55 am

I also like the first two, especially the second one. The antimatter shot thing seems overly complicated and probably impossible to implement though.

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Re: Many suggestions

Post by tobylane » Wed Mar 18, 2009 8:30 am

I think the third one is similar to what I've heard about - Shock Wave should destroy all ammo that is in its area, including any lasers that hit the outside. Maybe with exception of geno, but definitely not gm.

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Re: Many suggestions

Post by zaphod » Wed Mar 18, 2009 8:38 am

i would love to see all three ::: good thinking ratfink!
just reading your suggestion #3 gave me the idea ::: when you fire a shot with a BT (bomb trigger) flag at a certain object and you hit it ::: it triggers a "bomb" ....


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blast
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Re: Many suggestions

Post by blast » Wed Mar 18, 2009 3:41 pm

The "Antimatter Shot" is basically just a complex shield, so that will not ever be implemented.

As for the other two ideas, I like those. I'm pretty sure the first one has been suggested, perhaps as an "unpassable" option. The Burrow flag would probably still be left out due to the complexity of making that work, but that's not a huge deal.
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Re: Many suggestions

Post by clarahobbs » Wed Mar 18, 2009 6:42 pm

Why would the burrow flag have to be left out?
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Re: Many suggestions

Post by blast » Thu Mar 19, 2009 4:44 am

Because it would be a lot harder to implement than those other flags. Feel free to code it up though.
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Re: Many suggestions

Post by Spazzy McGee » Thu Mar 19, 2009 7:34 pm

I very much like the idea of team physics - although contrary to what you haver outlined, I would have the team option actually in the physics driver, not when you reference the physics driver, and have it affect the team specified.

Code: Select all

physics
  name die1
  team 1
  death You need to be a different color to drive here!
end
I also like the 'solid' or 'unpassable' option.
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clarahobbs
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Re: Many suggestions

Post by clarahobbs » Fri Mar 20, 2009 12:49 am

Yeah, I was kinda torn between having the team(s) in the physics driver or in the reference. I really hadn't even decided when I made this post!
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