How about a region that starts a timer in your client to self-destruct, that can only be reset by leaving the area?
It can be viewed as engine temperature increasing, while in the region. It could also have an option that there is a cooling-down time, so that you can't just pop out and immediately return.
It could be used to help prevent camping and also to add interesting possibilities in maps. e.g. a shortcut that you must run through to survive, with little time for fighting/dodging, or a good place to hide your flag in CTF.
It would need a separate timer for each client, so I'm not sure if a server plug-in would be appropriate for this.
Hotplate
Re: Hotplate
This sounds like it could be fun, but it would be something best left to a plugin. You could probably modify LouMan's KOTH plugin to do something like this.
- lep
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Re: Hotplate
I like this idea. As F.S. said, it will open up possibilities. I like it...
ll
ll
Re: Hotplate
Hmm... I'm having a vision of a map where everywhere is like this, and you have to keep moving continuously to live. But not like that map with the obnoxious SWs that follow you around.
- clarahobbs
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Re: Hotplate
I think it sounds interesting, but I think there is no need for it to be client-side. It could easily be handled with a plugin IIAC, but I never made a plugin so I'm not quite sure.
FKA Ratfink
Re: Hotplate
Yes, it could be made with a plugin. It wouldn't be that hard either.
The plugin would have Player class for each person and then use the playerUpdateEvent to see if anyone's inside and start a timer that could be based on the tick event.
- Yassen
The plugin would have Player class for each person and then use the playerUpdateEvent to see if anyone's inside and start a timer that could be based on the tick event.
- Yassen