Shield variables

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yamar
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Shield variables

Post by yamar » Fri May 29, 2009 9:56 pm

I was thinking that it would be cool to be able to set the amount of hits it takes to die when you have shield, it could make for some interesting game play, just a thought...

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lep
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Re: Shield variables

Post by lep » Fri May 29, 2009 10:29 pm

I like it, but this makes gameplay easier. Sure it makes it interesting, but does it have a pro and con side. Is there a counter? Anyway this is a good idea, but gameplay should be made harder, not easier.

Littlelep

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Bambino
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Re: Shield variables

Post by Bambino » Sat May 30, 2009 2:14 am

I will wait for some noobie map maker to set the "shield" variable to 10000 shots before you die.
This is the first idea here I don't like, sorry.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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gentle giant
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Re: Shield variables

Post by gentle giant » Sat May 30, 2009 2:47 am

yeah...the sheild is already so powerful that is has a time limit how long you can have it. Anymore powerful and bzflag will be turned upside down.
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yamar
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Re: Shield variables

Post by yamar » Sat May 30, 2009 2:50 am

hmmmm... ok, maybe it could be incorporated as a server side plug in for certain types of games... like the mini boom of "tower defense" games that have been made on here lately...

then again, maybe not...

thanks for the feedback, Mocf

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JeffM
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Re: Shield variables

Post by JeffM » Sat May 30, 2009 4:06 am

multi-hit shields have been specifically disallowed by Tim Riker.

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yamar
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Re: Shield variables

Post by yamar » Sat May 30, 2009 4:27 am

ok, this thread can be removed then...it is irrelevant. thanks for the fact, it's good to know.

Thanks Jeff.


Cheers, Mocf

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