Shield variables
Shield variables
I was thinking that it would be cool to be able to set the amount of hits it takes to die when you have shield, it could make for some interesting game play, just a thought...
- lep
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Re: Shield variables
I like it, but this makes gameplay easier. Sure it makes it interesting, but does it have a pro and con side. Is there a counter? Anyway this is a good idea, but gameplay should be made harder, not easier.
Littlelep
Littlelep
Re: Shield variables
I will wait for some noobie map maker to set the "shield" variable to 10000 shots before you die.
This is the first idea here I don't like, sorry.
This is the first idea here I don't like, sorry.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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- gentle giant
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Re: Shield variables
yeah...the sheild is already so powerful that is has a time limit how long you can have it. Anymore powerful and bzflag will be turned upside down.
My motives from an awesome teacher:
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
Re: Shield variables
hmmmm... ok, maybe it could be incorporated as a server side plug in for certain types of games... like the mini boom of "tower defense" games that have been made on here lately...
then again, maybe not...
thanks for the feedback, Mocf
then again, maybe not...
thanks for the feedback, Mocf
Re: Shield variables
ok, this thread can be removed then...it is irrelevant. thanks for the fact, it's good to know.
Thanks Jeff.
Cheers, Mocf
Thanks Jeff.
Cheers, Mocf