lag/jitter gauge

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TheFish
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lag/jitter gauge

Post by TheFish » Mon Jun 29, 2009 5:44 am

In bzflag 3.0 is there going to be a lag/jitter gauge? It could display your lag and/or jitter in real time so you always know how much your lagging or how much your jitter is. It could help if your debugging you network and trying to get your lag down, and so you don't have to keep using the lagstats command.

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gentle giant
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Re: lag/jitter gauge

Post by gentle giant » Fri Jul 03, 2009 8:25 pm

its actually not that hard to do lagstats. its /lagstats for a general command or i just press o then enter and it comes up becuase i always see how terrible i am doing. It would be annoying if u had a gauge in your window and dont even use it.
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Re: lag/jitter gauge

Post by jeff » Fri Jul 03, 2009 9:21 pm

but if u press "o" to many times on some servers u get kicked for spamming,the fish's way is better because u cant get kiked for spamming
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Re: lag/jitter gauge

Post by Bambino » Sat Jul 04, 2009 2:58 am

Then just check the lagstats less frequently...
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Re: lag/jitter gauge

Post by khazhyk » Sat Jul 04, 2009 3:07 am

A hide-able lag gauge for lag like for fps would be nice
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gentle giant
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Re: lag/jitter gauge

Post by gentle giant » Mon Jul 06, 2009 5:12 pm

The problem is lagstats is totally different. A gauge would only check your own lag and jitter while most people check it to check everyone elses. And how much people actually check there lagstats. Some people probably dont even know what lag and jitter are :wink:
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Re: lag/jitter gauge

Post by lep » Thu Jul 16, 2009 4:36 am

I agree with a client-side optional gauge that displays where the date is. if u wanna check others, then use O

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Re: lag/jitter gauge

Post by Balu » Sat Aug 29, 2009 1:59 pm

Yes I know I'm stupid 'couse I don't know what should I do If my lag/jitter is too high. I always ask my teammates but they never help me. Once I asked "What should I do if my jitter is too high?" and somebody told me that I must close every program witch can use intrenet. I closed everything and I started play again, and few minutes later the server kicked me off. :cry:
Can you help me what should I du if my lag/jitter is too high?

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Re: lag/jitter gauge

Post by blast » Sat Aug 29, 2009 5:23 pm

1. Close down any unnecessary programs and services, even if they don't use the Internet. Close browsers, chat clients, update services, and anything that would eat up CPU power or bandwidth. You could try Game Booster, but that would be at your own risk. While it shouldn't cause any issues, it's not something that we can say for sure. (A reboot would likely fix any issues it would cause)

2. If you use wifi (wireless to an access point in your house) then try either moving closer to the access point, changing the wifi channel to one with less interference, or use a network cable instead of wifi.

3. If you use wireless internet (satellite, cellular modems, tethered cell phone, etc) then you probably won't be able to play real-time games like BZFlag. They just aren't designed for that kind of communication and will have high lag, jitter, and/or packet loss.

4. Upgrade various drivers, including network and graphics. There may be performance improvements in newer driver versions that will help.

5. Run spyware/adware/malware/virus scans to ensure that nothing bad is beating up your computer while you're trying to play.

If none of that helps, then it's possible your computer or Internet connection are just too poor to play the game.
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Re: lag/jitter gauge

Post by tobylane » Sun Aug 30, 2009 9:16 pm

Canadian Baconator wrote:Some people probably dont even know what lag and jitter are :wink:
Equally so with the over toggable things like FPS.

Is some useful form of this realistic? We'd only want it, and more importantly someone will only make it, if its useful and not damaging for everyone to be running it.

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Re: lag/jitter gauge

Post by Spazzy McGee » Sun Aug 30, 2009 10:22 pm

tobylane wrote:
Canadian Baconator wrote:Some people probably dont even know what lag and jitter are :wink:
Equally so with the over toggable things like FPS.
Is some useful form of this realistic? We'd only want it, and more importantly someone will only make it, if its useful and not damaging for everyone to be running it.
The FPS data is very useful to map makers optimizing their maps. Why would it need to be useful to many other people, to the degree that we need some graphical representation? If you're in a situation where you need FPS data, by definition, you're going to know what FPS is before you start.
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Re: lag/jitter gauge

Post by tobylane » Mon Aug 31, 2009 5:17 pm

Same, normally you judge lag by playing, if you need a definitive number like below or over 200ms, then you'd use this.

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