Territorial control...

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
adameros
Private First Class
Private First Class
Posts: 55
Joined: Sat Dec 29, 2007 5:59 am
Location: Bothell, WA
Contact:

Territorial control...

Post by adameros »

I would like bases that change to the color of the last team to drive over them. You could then have maps where each team would start with a base, and there would be several neutral bases. When one team turns all the bases to their color (or at least turns all the enemy bases to their color), they win.
jeff
Private First Class
Private First Class
Posts: 16
Joined: Sun Mar 22, 2009 3:10 pm

Re: Territorial control...

Post by jeff »

That Would Be Great For Mobile Forts.
A Team Would Start Out With A Fort And Could Capture More Forts,Sorta Like A Territorial War
I Just Saved A Bunch Of Money On My Car Insurance.....By Fleeing The Scene Of The Accident.

To See Some Map Reviews go to http://bzmr.wordpress.com/

Dont beleive what you see
On the plain of sanity
Never tell what u beleive
Tell not the ideas that be

Beleif is just a dream
Even reality it seems
Learn to live
Everyday
In a
Variety of
Endless dreams


Image
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Re: Territorial control...

Post by Spazzy McGee »

I really like this idea, would be good as a new 'official' game mode. I guess a team would win a point when all bases were that team's colour, everyone would die, and bases would be set back to 'colourless'.

I see it working well for BZFlag.
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
adameros
Private First Class
Private First Class
Posts: 55
Joined: Sat Dec 29, 2007 5:59 am
Location: Bothell, WA
Contact:

Re: Territorial control...

Post by adameros »

Maybe not in the initial version, but if someone wanted to up the difficulty, you could have a world variable that would specify how many seconds someone had to hold the base to change it's color.
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Territorial control...

Post by Bambino »

Very cool. Reminds me when I played some PS2 game and you had to "tag" (spraypaint) areas of the map to gain control of it.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Re: Territorial control...

Post by trepan »

This should be relatively easy to implement using a server side-plugin.
You would use meshes (or meshed objects), as the bases, with physics
drivers for contact detection (as was done in the original AHOD map).
To mark a base's ownership, you could use a dynamic color attached to
a BZDB variable (added in SVN r12986, 2.0.12 iirc), and possibly have the
plugin place an unreachable team flag above the base (which would also
be visible in the radar).
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Re: Territorial control...

Post by trepan »

Hm, maybe BZDB controlled dynamic colors aren't available in any
2.0.x releases (based on the following):
SVN r12781: Bump proto to 37, and rev to 2.1.7
(r12781 comes before r12986)
User avatar
Agent West
Private First Class
Private First Class
Posts: 318
Joined: Thu Jan 31, 2008 1:32 pm

Re: Territorial control...

Post by Agent West »

a variation of the idea: specific super flags spawn on a base (rogue base maybe). when that base is captured, it turns the team color and only players from that team can get flags from there.
there is only one problem: it might be hard to implement the flag-to-team idea since it should either be a drivethrough base with flags in it (only drivethrough to a controlling team) or it should somehow change flags themeselves so that the other team can't get them.
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Post Reply