Team Voice Chat

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THE BLAZED ONE
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Team Voice Chat

Post by THE BLAZED ONE » Tue Aug 18, 2009 5:04 pm

I think that the only time u can comunicate with your team is when your dead. But if i could get enough suporters i think we could have this changed.

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joevano
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Re: Team Voice Chat

Post by joevano » Tue Aug 18, 2009 5:33 pm

So how do you propose that you will get this changed? And more importantly why would anyone want it changed? Team coordination can be very powerful in game.
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blast
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Re: Team Voice Chat

Post by blast » Tue Aug 18, 2009 6:29 pm

If you only talk with your team while you are dead, then the problem is with you, not the game. Learn to type faster or use shorthand.
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clarahobbs
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Re: Team Voice Chat

Post by clarahobbs » Wed Aug 19, 2009 12:03 am

I agree with blast. I chose the former approach.
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Bambino
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Re: Team Voice Chat

Post by Bambino » Wed Aug 19, 2009 12:18 am

i rly tink dat u shuld b able 2 talk all da time do u agre wif mee?

Really, if you join a league, a lot of talking about strategy happens when you're alive.

This would only make things harder for yourself, and others.
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MACGOSS
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Re: Team Voice Chat

Post by MACGOSS » Wed Aug 19, 2009 12:57 am

I agree with Blast because he's smart. Also I don't like talking when I'm alive let alone when I'm dead....which ain't often.

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blast
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Re: Team Voice Chat

Post by blast » Wed Aug 19, 2009 1:15 am

Also note that I use the mouse for movement, so I can continue to move while I'm in the middle of writing a message.
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fluffy mcduff
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Re: Team Voice Chat

Post by fluffy mcduff » Tue Sep 08, 2009 12:06 pm

oh, so THATS how you do it... im more of a joystick person, and when thats not available, keyboard. but I also have been a supporter of the idea of voice chat built in.

Bippwatt
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Re: Team Voice Chat

Post by Bippwatt » Tue Sep 08, 2009 12:38 pm

While I risk making a life time enemy (jk) I have to disagree with Blast on this. The only time you can talk and not garble your message is when your dead, otherwise you risk dying again and again...and shorthand? Everyone will make a new short hand and no one will understand each other.
Then what do you have? Mindless charges on bases when what someone really tried to say was "Don't attack! They have [insert mind-boggling number of {weapon here}]!"

Team Voice chat would work awesomely....and you can all chose to disagree but that's fine. I like being right while everyone is wrong. :lol-old: joking.
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Agent West
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Re: Team Voice Chat

Post by Agent West » Mon Nov 02, 2009 12:45 am

if you want voice chat, get something like MSN messenger, and use it's "voice chat" feature while on BZFlag. sure, your lag will skyrocket (unless you got good connection), but who cares! you can hear when half a dozen of your teammates yell "help!" at the same time in 6 different languages! lol
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Strakowski
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Re: Team Voice Chat

Post by Strakowski » Mon Nov 02, 2009 6:09 am

I would actually prefer not to actually talk using voice chat. I would feel a little uncomfortable communicating with other players like that. It's also very hard to censor a voice chat, no? It might detract from the clean image of bzflag. On the other hand, it would be great for co-op stuff, but I've got to agree with Agent West here.

Another option: "Mumble" (http://mumble.sourceforge.net/) is designed for this purpose exactly.

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G4JC
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Re: Team Voice Chat

Post by G4JC » Wed Nov 04, 2009 7:22 pm

I was just getting ready to suggest Mumble but it looks as if Strakowski beat me to it.
Although I think Voice Chat should be turned off by default, it could be useful to have P2P voice chat with specific users in a game or room via integrated Mumble or a similar service. One major issue is lag as Agent West mentioned -- especially for people like me who have Dial-Up still. :P

Xfire also already supports Voice Chat and full in-game compatibility with BZFlag, but it's Windows Only (At least until GFire get's support for it). :D

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Agent West
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Re: Team Voice Chat

Post by Agent West » Wed Nov 04, 2009 7:43 pm

one possible option will be to use "quick keys" type deal, but instead of just words on screen it will be voice (think of Counter Strike voice commands). This should not increase lag, or at least not as bad as actual voice chat. I do not see a particular advantage for doing that though.
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Spazzy McGee
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Re: Team Voice Chat

Post by Spazzy McGee » Wed Nov 04, 2009 8:11 pm

As far as Mumble is concerned, I believe that BZFlag 3.0 will have support for positional sound - which means that on mumble, chat will be panned so that whoever is talking will sound as though they are talking from their tank in game.
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