Noise...
-
- Private
- Posts: 4
- Joined: Tue Sep 01, 2009 11:44 pm
Re: Noise...
That is an excellent idea in my opinion. When I play Mystic Valley I rely on the *pop* noise of a tank spawning to hunt them down. But just a simple driving noise would be a good addition.
- adameros
- Private First Class
- Posts: 55
- Joined: Sat Dec 29, 2007 5:59 am
- Location: Bothell, WA
- Contact:
Re: Noise...
I lieu of noise, you can slowly turn, while repeatedly clicking the right mouse button. When someone roughly in front of you, their name will pop up (unless they have stealth). It's a nice trick to know, though some people will assume you are cheating because you can track them down so quickly.
Re: Noise...
Or you can just hunt everyone with 7.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
-
- Private
- Posts: 4
- Joined: Tue Sep 01, 2009 11:44 pm
Re: Noise...
Wow, it just occurred to me that you can do that. *sigh* can you tell that for all my years of experience that I'm still a noob?Bambino wrote:Or you can just hunt everyone with 7.
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
Re: Noise...
should this be a "physics" driver as well? i mean, you would be able to use/upload different noises when the object is touched (or driven on), and put in a line of cobe in map file like you do with any other physics
Rest in peace, AliceD (AKA Happy Alice)! miss ya!