Though steamroller is very useful in most situations, it's often seriously disadvantaged in large, open maps.
Each flag should have it's weak spot, but I was wondering about maybe adding a speed increase factor to steamroller (Server variable, multiplies speed, defaults to 1.00). I can see how it might detract from the strategic aspect in certain situation, but it might make it a little easier to pin people in those expansive maps.
What do you all think?
-Strakowski
