Steamroller Speed Factor

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Strakowski
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Steamroller Speed Factor

Post by Strakowski »

Though steamroller is very useful in most situations, it's often seriously disadvantaged in large, open maps. Each flag should have it's weak spot, but I was wondering about maybe adding a speed increase factor to steamroller (Server variable, multiplies speed, defaults to 1.00). I can see how it might detract from the strategic aspect in certain situation, but it might make it a little easier to pin people in those expansive maps. What do you all think?

-Strakowski :D
Last edited by Strakowski on Wed Oct 07, 2009 3:32 pm, edited 1 time in total.
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joevano
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Re: Steamroller Speed Factor

Post by joevano »

I like it the way it is, it already has a variable for how big the "squish" zone is.
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Strakowski
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Re: Steamroller Speed Factor

Post by Strakowski »

Maybe I'm just not skilled enough in the art of SR. :) It is drastically underrated.
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adameros
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Re: Steamroller Speed Factor

Post by adameros »

I suck with SR, I seem more likely to accidentally run over a team mate than an opponent. I usually ditch it as fast as I can for that reason.
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Bambino
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Re: Steamroller Speed Factor

Post by Bambino »

I love SR, sit in a teleporter and just wait :P

Or, on badgerking you can sit under one of the teleporters that is up high and kill eveything that comes through. I love SR on badger's.
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gentle giant
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Re: Steamroller Speed Factor

Post by gentle giant »

Steamroller is a flag that works very well, or just doesnt work at all. The are certain maps it can be used very succseful in and then there are maps when you get killed by it you go,"...How? ohhhhhhh lol." Just depends where you are and how you use it.
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