Player numbers.

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wassup
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Player numbers.

Post by wassup » Sat Feb 13, 2010 4:02 pm

Hi, in missile wars, there was a run flag, but the player name was one that nobody could write a /poll ban or /poll kick for.

I'm proposing that all players are able to see a player name and a player number, that way if the player's callsign is too hard to write a /poll kick or /poll ban then then someone could just use "/poll ban playernumber 3" or something similar.

I think admins have some of these rights, but admins aren't always on, and weren't on at the time of this happening and couldn't deal with the player who was breaking the rules.
73% of all statistics are made up on the spot. Think about it.

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blast
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Re: Player numbers.

Post by blast » Sat Feb 13, 2010 4:21 pm

Or you can use callsign completion by typing the start of their name and pressing the F2 key.
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wassup
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Re: Player numbers.

Post by wassup » Sat Feb 13, 2010 4:28 pm

Oh, thank you.

I didn't know that something like that existed.
73% of all statistics are made up on the spot. Think about it.

darkid
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Re: Player numbers.

Post by darkid » Sat Feb 13, 2010 5:38 pm

or you can just guess numbers like:
>/msg #0 hi
>/msg #1 hi
>/msg #2 hi
>/msg #3 hi
...
repeat until you see
>/msg #X hi
> ->andrewaopkdfwnepihg hi
Darkid--Not a happy camper.

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Quantum Tank
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Re: Player numbers.

Post by Quantum Tank » Sun Feb 14, 2010 1:26 am

Or: if you do /clientquery , the callsigns will respond in order of their player id. You can use this to get an estimation for the above example, but it doesn't always correspond exactly because there could be gaps in the numbers.

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