elevator shoes

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adameros
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elevator shoes

Post by adameros » Wed Mar 10, 2010 12:35 am

For trench warfare maps, where the trench is deep enough you have to jump to shoot advancing enemy tanks, a flag to make to a little taller, so you can just peak/shoot over the edge would be great.

The trade off being, you would then be too tall to shoot anything on ground level with you.

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Bambino
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Re: elevator shoes

Post by Bambino » Wed Mar 10, 2010 12:40 am

I think it would be a bit to map specific. Would be cool to try, but I don't think it'll happen.
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blast
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Re: elevator shoes

Post by blast » Wed Mar 10, 2010 1:49 am

Something like this can already be done. At the edge of the trench, make an angled mesh that a tank can "climb" up if the variable _noClimb is set to 0. Once that variable is set, tanks can jump to "climb" up angled surfaces such as pyramids and mesh objects.
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Bambino
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Re: elevator shoes

Post by Bambino » Wed Mar 10, 2010 2:51 am

Or you can use a escalator physics object

I don't know how to link it so it goes straight to the escalator physics
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