The Rincewind Flag.

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adameros
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The Rincewind Flag.

Post by adameros » Wed Mar 10, 2010 12:57 am

Those of you who read Terry Pratchet's Discworld books will get the reference...

You know how when playing Rabbit hunt the rabbit stands out and everyone automatically hunts the rabbit? This is like that but on steroids.

Imagine a flag that does several things. It gives you high speed and quick turn (that's the good). It also makes it so everyone "hunts" you, and all GM's are locked on you as long as you are the closest person with the flag. Lastly, you can drop the flag, but not for at least 30 seconds. If there was someway it would make the flag holder the only one to show up on radar, and make their tank flash, brightly, that would be great.

If you get it while your team is making a play for the enemies flag, this is a great flag to have, as you distract your opponent. If you get it any other time, it will really suck.

The idea is the holder of the flag becomes a big distraction so the rest their team can go cause mayhem.

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joevano
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Re: The Rincewind Flag.

Post by joevano » Wed Mar 10, 2010 9:27 am

Do you really think so??
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

darkid
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Re: The Rincewind Flag.

Post by darkid » Wed Mar 10, 2010 11:49 am

This would *ruin* the game for newbies. Rather badly.
Darkid--Not a happy camper.

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