A "pass the ball" version of bzflag
Posted: Tue Jun 15, 2010 10:39 pm
I am no coder, but I was wondering how hard it would be to create a "Pass the Ball" version where you can shoot to your teamates and have a "football" kind of play style.
It's sort of like ctf and rabbithunt together. Here is what I mean:
A single shot is launched by a world weapon.
It ricochets until it hits a player, that player now has the "ball" and turns white.
The object is to get to a position where he can shoot at the opposing team base.
Hitting said base destroys opposing team and gains a point for that team.
Players can also shoot the "ball" at team mates who, if hit, will then be carrying the ball.
If the shot misses, it continues to rico until hitting a player
shots can be intercepted by opposing team.
steamroller flags would have to be mandatory for opposing teams to "tackle"
Thats what I have so far. Let me know what you think
It's sort of like ctf and rabbithunt together. Here is what I mean:
A single shot is launched by a world weapon.
It ricochets until it hits a player, that player now has the "ball" and turns white.
The object is to get to a position where he can shoot at the opposing team base.
Hitting said base destroys opposing team and gains a point for that team.
Players can also shoot the "ball" at team mates who, if hit, will then be carrying the ball.
If the shot misses, it continues to rico until hitting a player
shots can be intercepted by opposing team.
steamroller flags would have to be mandatory for opposing teams to "tackle"
Thats what I have so far. Let me know what you think