Actual HTF gamestyle?

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oblomov
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Actual HTF gamestyle?

Post by oblomov » Mon Apr 26, 2004 2:12 pm

Would it be possible to implement actual Hold The Flag as a game style for 1.12? I tried it these days and it's absolutely fantastic! :)

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Post by Burned Account -CNG- » Fri Apr 30, 2004 12:58 am

yay another HTF fan!
http://ist-htf.blogspot.com/
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Post by Rebel Chik0rita » Fri Apr 30, 2004 5:10 am

it wouldnt take many changes to implement an actual HTF gamestyle ... not sure because i don't know much about the bzflag program coding , heh ;)

the donkey noises need to go LoL
along with the bad teamkilling message ...

an improved method of keeping track of indiviual players' score(# of CTF's made by each player)

allow 2 different bases , but only one tank color . so players would have to all be of the same color tank .

just an idea ;)

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Post by oblomov » Sat May 01, 2004 12:40 pm

I think it could make sense to allow teams in a 'proper' HTF game. The server can always force everybody to be rogue of course, though :)

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Post by Rebel Chik0rita » Sat May 01, 2004 5:19 pm

then there would have to be a rouge flag then . which doesn't sound like that bad an idea ;)

i think it would be a great idea to develop HTF rouge tanks .

of course if someone would develop a rogue flag(and a rogue base) , i think it should only be allowed in HTF games . since there was a big debate elsewhere at another thread about whether rogues should be considered a team or not...

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Post by JeffM » Sat May 01, 2004 9:28 pm

you need 5 teams? why not just turn off rogues on the server and have up to 4 teams. Making rouges into a team is the same as just adding more teams, and turning them off.
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Post by Rebel Chik0rita » Sat May 01, 2004 11:43 pm

actually , in HTF all you need is 1 tank color , and two bases . consisting of one base of the same color and one base of a different color .

i think i misunderstood oblomovs' post when he mentioned that teams would be acceptable in an HTF game . i thought he meant that HTF tanks should all be rouges . and then it got me thinking that maybe HTF tanks should be a special color , such as with bunnyhunt tanks .

but now i think i know what he meant .

it's possible to have teams in HTF . but some game modifications would be needed . the different color teams would have to all go for the same single flag , a sort of "superkill" flag that would kill all tanks when captured at an opposing base . and send them all back to the same starting point or universal base ...

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Post by oblomov » Sun May 02, 2004 12:31 am

RC Cola, that's exactly what I meant: all teams (and rogues) fight for a single flag, point for flag delivery is awarded to team (for team players) and to individual players (for rogue players). Of course the server would be free to choose if teams (and/or rogues) are allowed or not, as usual.

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Post by Rebel Chik0rita » Sun May 02, 2004 6:32 am

sounds like fun =)

heehe

but what if the team or rogue that makes the flag capture doesn't blow up ? only the others tanks do..

anywayssss ... i still like regular HTF =)

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Post by oblomov » Sun May 02, 2004 4:29 pm

Hm. We would probably need to test the two variants (full board reset or only-losers-respawn) to see what's better ... make it an option?

Of course, regular HTF would still be possible (all rogues, everybody respawns)

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Post by Rebel Chik0rita » Sun May 02, 2004 6:31 pm

/me agrees

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Team HTF matches

Post by Rebel Chik0rita » Tue Jun 08, 2004 1:00 am

i've been wonderin if anyone would be interested in testing team HTF ? where there are 2 or more different teams playing in a HTF match at da same time.

since HTF must currently be played by tanks of the same color(hoping this will change one day..) , the way of seeing who is who is by using the identify key or right mouse click . however , i was browsing through the BZ patch files and came across this intresting patch about player beacons ..

http://sourceforge.net/tracker/index.ph ... tid=303248

if there is a way to make the beacon last much longer ..like 30-40 minutes ..instead of 5 seconds...we could "tag" all enemy tanks even though they are the same color . this will help alot in spotting who is a teammate and who isn't .

could this work? yes/no/maybe?

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Post by Guest » Tue Jun 08, 2004 2:29 am

i got two things to say about htf.
1:its fun.
2:kill or be killed!

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Post by rob1n » Tue Jun 08, 2004 5:05 am

i've REALLY gotta play htf sometime soon...keep finding myself on viper's server :D

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Post by oblomov » Tue Jun 08, 2004 11:49 pm

HTF can conceptually be played in two ways:

1. FFA style: there is one base and one Nuke flag: all players (teams) must try to take the Nuke flag to the base. If they succeed everybody/the non-winning player/team has to respawn, and they respawn, together with the Nuke flag, in a certain zone (the Nuke flag need not respawn in the same area as the players)

2. Rugby style, 'real' team game: there is a single Nuke flag. Each team has its base. The purpose of the game is to take the Nuke flag to the own team base.

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Post by Rebel Chik0rita » Wed Jun 09, 2004 7:37 pm

cool ideas =)

i also like the idea of having a spawn base , where the losing team/players go back to after the winning team/player captures the "nuke" flag . the nuke flag also goes back with them . this is basically how it's played now , with the exception that you can now have different color teams , and only the losers go back and respawn .

or.. it could be a server option to have a spawn zone , preferably on the far opposite side of the field , where the losing team/players respawn after the nuke flag has been captured . the nuke flag also resets itself to a random location somewhere in the spawn zone . this will help curb any sort of "base" camping or flag snatching by the other team before the other team/players can respawn .

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Post by |tim| » Sat Jun 12, 2004 8:19 am

Why can't it just be the original HTF, not with all this other stuff added on, It's already fun :D
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Development

Post by Lan » Sun Jun 13, 2004 1:31 am

Oblomov, are you still working on a patch that implements HTF into BZFlag? And the style of HTF, is it just normal two bases, every man for himself, kill everybody and try and capture the flag type? I know there were many styles talked about here. Thanks.

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Post by JeffM » Sun Jun 13, 2004 1:37 am

Lan56, dude just bust out the patch man, you have the skillz to get the game mode these people need.
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Post by Lan » Sun Jun 13, 2004 1:41 am

Ok. How about I create a patch that implements HTF style with:

-Two bases, one with the flag, one that is there to capture it
-Perhaps everybody is rogue?
-Everyman for himself; kill anybody you want

And thats pretty much it. I guess also I'd take out the client's thought that you are tking, since that's not what is happeneing.

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Post by oblomov » Sun Jun 13, 2004 1:11 pm

I started working on the patch. I found the code very unstructured, and not an easy thing to do add a new gamestyle :(

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Post by Lan » Sun Jun 13, 2004 3:43 pm

With the confusion and debate on IRC last night about it's style, I honestly don't know what to do now, so untill I found out, I won't be working on it, so, I am not actively working on it yet myself.

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Post by Death Barrel » Sun Jun 13, 2004 3:58 pm

ok check this out>>>
this is how we need HTF done>>>

Everyone on same team = Rogue (any color would work)
Need to be able to capture a flag (might be hard to do with rogue)
want individual scoring (how many times each individual has captured the flag, and how many kills they have)

Really this is it, not much to the HTF gamestyle. If ya need anything else let me know :)

db

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Post by Rebel Chik0rita » Sun Jun 13, 2004 8:53 pm

some people dont like rogues because they are more difficult to see in the main viewscreen .

if it is coded , i think its better that it should be a server option which tank color or if rogues are to be used on an HTF server.

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Post by JeffM » Sun Jun 13, 2004 9:50 pm

we can remove the team requirement for pickup flags, it's easy. and we can make it so you can be any color, and still spawn at the HTF base.

This would be a true teamless game mode.
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