It is extremely unrealistic that a tank can not drive up or down a non steep incline.

None of that seems to make any logical sense. Why would a tank explode from being on a ramp too long? And then at the same time they would be invulnerable?Ragnarok wrote:I guess that it could only be possible on ramps, so people couldn't camp too much. I would be very interesting. Either it could do that, or you could make it so that you can not shoot while on a slope, and you can't get shot either. You could set it that if you stay on it a certain amount of time(depending on how long the ramp is), you will die. It would act very much like a self destruct that you can't turn off unless you get off of it.
Runic wrote:No one mentioned tilting the tank, except for you JeffM.
This can be done without tilting the tank, tanks can sit on a slope now and shoot at other tanks, I don't see where being able to move up that slope would break anything game play wise in BZFlag as long as tilting the tank remains not allowed. In fact, I think it would improve game play and would get rid of the bugginess in _maxBumpHeight. I have seen this asked for over and over by different players over the years. It really seems strange to me that a tank can drive over a small box but not a small triangle or prism shaped object.
I guess for a fork, you could make a much more realistic tank game with maybe destroyable terrain; as you said, tilting tanks and turrets; treads that are partially loose, so that your tank can stay level on bumpy terrain(and maybe even to annoy people with getting them stuck on certain pointy terrain. You could also add the ability to either get out of your tank and have building that you could go into and snipe out of, or be able to get into a different type of vehicle, like a boat or plane. It would be completely different from BZflags as it is now, but it would be good for the company(not entirely sure if it is a company, but you know what i mean). Some people might not like BZflags, but they might like something like this.JeffM wrote:Oh yeah it it could/should totally go into another game that is based on BZFlag . That game would just not be BZFlag anymore, but that isn't a bad thing.
It would be a fun game if turret control was added in addition to the tilt, then tilting up or down would not make it impossible to aim.
I think BZFlag needs a fork or something to survive. The nature of open source is for projects to evolve like that.