new gametype
Posted: Tue Jun 01, 2004 9:10 pm
Ok, here I go again (browser crashed and I just finished ..pressed on preview)...
Ok, a new gametype..the principle is conquering land ...
In the beginning the only pieces of land both teams "have" are their own bases. When a tank of the other team is shot, the team of the tank that shot it gets an extra piece of land (this could be a parameter ..you need to shoot X players/tanks(?) of the other team to get a piece of land). The playfield is already divided in rectangles..although I see these are dissapearing... anyway visually.
It could also be that you have to shoot more players of the other (hehe) team when you get more and more pieces of land (there should be an upper limit though I think).
A paramater could also be that you need to have XX% of the pieces to win.
This is another game-style and since it's better to not force people to play this style, it's maybe better to have an extra scoring system for this if wanted or to make sure ... that the different scoring systems have equal weight in the total score ...
The score could be based on the total time it took to win from the other team, the amount of pieces land you lost, ...
There should also be an upper limit to the time maybe, then the score could be equal ...?
This is mayeb a good style for 1 vs 1 games ? Maybe an (extra) teamaspect to promote teamplay more? If you capture the flag of the others(the game could also be played withouth a flag), you can get quite some pieces of land ..this brings it closer to the current team-match-style, but now your personal score is also taken into account ... you could do this maybe also without the pieces of land, but this makes your current position towards the oponent more visible than with a score ...?
Ok, a new gametype..the principle is conquering land ...
In the beginning the only pieces of land both teams "have" are their own bases. When a tank of the other team is shot, the team of the tank that shot it gets an extra piece of land (this could be a parameter ..you need to shoot X players/tanks(?) of the other team to get a piece of land). The playfield is already divided in rectangles..although I see these are dissapearing... anyway visually.
It could also be that you have to shoot more players of the other (hehe) team when you get more and more pieces of land (there should be an upper limit though I think).
A paramater could also be that you need to have XX% of the pieces to win.
This is another game-style and since it's better to not force people to play this style, it's maybe better to have an extra scoring system for this if wanted or to make sure ... that the different scoring systems have equal weight in the total score ...
The score could be based on the total time it took to win from the other team, the amount of pieces land you lost, ...
There should also be an upper limit to the time maybe, then the score could be equal ...?
This is mayeb a good style for 1 vs 1 games ? Maybe an (extra) teamaspect to promote teamplay more? If you capture the flag of the others(the game could also be played withouth a flag), you can get quite some pieces of land ..this brings it closer to the current team-match-style, but now your personal score is also taken into account ... you could do this maybe also without the pieces of land, but this makes your current position towards the oponent more visible than with a score ...?