Scoring option
Posted: Mon Jun 07, 2004 12:22 pm
I'd like the client to keep a personal score for me, that being the percent of my shots which result in kills. I don't think this
needs to be published (seen by other players), but it could be I suppose - mainly I'd like to try to optimize it as a personal challenge. Ideally it might show the numbers, that is something like "22% (11/50)".
There are some maps (say, the popular Spirals one) where, when crowded, you get killed rather quickly after (or right at) spawning - in these cases, playing for score can be frustrating. (Or perhaps I'm not good enough yet to avoid such sudden death - but it doesn't seem like a fun goal to work towards). So I'd rather play to optimize my killing efficiency rather than score - it'd be much more satisfying, even if I'm the only one who sees it. It also might tend to discourage people from firing the bursts of 10 or 20 shells or so that sweep out large areas. It'd be a good way to train for servers with low shot limits.
needs to be published (seen by other players), but it could be I suppose - mainly I'd like to try to optimize it as a personal challenge. Ideally it might show the numbers, that is something like "22% (11/50)".
There are some maps (say, the popular Spirals one) where, when crowded, you get killed rather quickly after (or right at) spawning - in these cases, playing for score can be frustrating. (Or perhaps I'm not good enough yet to avoid such sudden death - but it doesn't seem like a fun goal to work towards). So I'd rather play to optimize my killing efficiency rather than score - it'd be much more satisfying, even if I'm the only one who sees it. It also might tend to discourage people from firing the bursts of 10 or 20 shells or so that sweep out large areas. It'd be a good way to train for servers with low shot limits.