Land Mines (Flag/World Weapon)
- I_Died_Once
- Special Forces
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Land Mines (Flag/World Weapon)
How about a flag that drops land mines behind you as you drive forward?
Or the flag could be a type of World Weapon, where once you roll over the flag, you hear three beeps, or see a quick 3 second countdown - then where ever the flag is destructs taking out whoever is near. I'm thinking a SW about the size of a tank.
Or have it where you have to drop the flag and get away or then it goes off.
This could doubly screw over Thief, as you have to reload before you can shoot again upon stealing a weapon. Make it where they'll have less time to drop it since they stole it.
Make the countdown adjustable by the server...
This could be cool
Or the flag could be a type of World Weapon, where once you roll over the flag, you hear three beeps, or see a quick 3 second countdown - then where ever the flag is destructs taking out whoever is near. I'm thinking a SW about the size of a tank.
Or have it where you have to drop the flag and get away or then it goes off.
This could doubly screw over Thief, as you have to reload before you can shoot again upon stealing a weapon. Make it where they'll have less time to drop it since they stole it.
Make the countdown adjustable by the server...
This could be cool
...This has been a recording.
Self-Destruction
Let Self-Destruction destruct tanks in the vicinity and let the tank "glow" or make the countdown show, like in lemmings, above the tank. You would yourself become the land mine.
- Workaphobia
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I don't care much for the countdown to fiery death idea, but trailing mines would be cool, if a mine would drop automatically and disappear when a certain number of new mines are dropped. You would then want to encircle an enemy in a tight radius.
Self destruction is also a neat idea if the blast radius is big enough.
Self destruction is also a neat idea if the blast radius is big enough.
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- Workaphobia
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Well that depends, rpg. Either the person who drops them could be made immune to their effects, or once you drive a single loop around a person you move either inward or outward so you don't cross your own path. There's a lot of tweaking to be done either way.
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- The Red Baron
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if you wanted mines to be effective though, hide them from radar. and have them only show on screen.
personally, I am against any form of mines. Like jeff said, if bzflag was more fast paced, then yes, but it is not, and that is what attracts me to bzflag, and Why I haved played it for so long.
personally, I am against any form of mines. Like jeff said, if bzflag was more fast paced, then yes, but it is not, and that is what attracts me to bzflag, and Why I haved played it for so long.
Beware! I'm going to clone myself and spread those clones all over the world!
- Memnarch
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Problem: Say you have sticky gun, then you are an easy kill. A REALLY easy kill. Since it takes so long to kill the person, as soon as you shoot him, the guy turns around and blows you the hell up. He is coming at you, and you keep shooting out of instinct, but nothing happens. People look at you when you drive by, and you have Sticky gun, then they al come after you knowing they get ane asy kill.
- RPG
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But the person that shot you would be soon to die anyways. So it'd be an even tradeoff. Get shot with the sticky bullet, shoot the sticky shooter, both of you die.Memnarch wrote:Problem: Say you have sticky gun, then you are an easy kill. A REALLY easy kill. Since it takes so long to kill the person, as soon as you shoot him, the guy turns around and blows you the hell up. He is coming at you, and you keep shooting out of instinct, but nothing happens. People look at you when you drive by, and you have Sticky gun, then they al come after you knowing they get ane asy kill.
- BIYA
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Thats the down fall of the Sticky Bomb. Like say the person has 5 sec. to kill me. Well if your smart enough Memnarch then you would runaway jump on somthing jump in a tele somthing okay? Its soooooo easy to escape some its funny. Then after he blows up you'll feel good cause that guy had a GM flag and you killed him with a slow death . Yes GM's are also one of the easyest things to dodge so dont go saying
But that would be fun if we some what like 20 players on a server FULLLLL of Sticky Guns. Everyone be running around screaming.
. If your not good enough then just drop the flag there is not such server setting asO yeah try running from a GM when hes mad at you for ruining his 400 camping GM kill
Code: Select all
Options
-set _allPlayersHaveFlag SO <---- Sticky bomb
end
Land Mines
Make sure you don't drive on yours! How about, once your on top, its only when you move off of it that you die, and after a server set number of kills while your still on it (can't jump) the land mine is defused!
- ducatiwannabe
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- RPG
- Lieutenant, Junior Grade
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Your thinking like Halo now aren't you... Halo is also made by commi-soft.But that would be fun if we some what like 20 players on a server FULLLLL of Sticky Guns. Everyone be running around screaming.Code: Select all
Options -set _allPlayersHaveFlag SO <---- Sticky bomb end
http://www.bzflag.org/wiki/FlagList
Mines are used as an example in the No-Instant-Death-Flags rule. It would be difficult to find a balance between the frustration caused by mines you can't avoid and mines that are so avoidable that they're useless.
Mines are used as an example in the No-Instant-Death-Flags rule. It would be difficult to find a balance between the frustration caused by mines you can't avoid and mines that are so avoidable that they're useless.
Surely you're not saying the company that made one of the richest individuals in the world is involved in communism.RPG wrote:Halo is also made by commi-soft.