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Circular Bases

Posted: Wed Feb 23, 2005 6:57 pm
by Scorch
I would like it if they were circullar bases in a soon to come version (I sure hope this doesn't have to be in 2.2.x :/ ). This would be useful for putting bases inside of "circular houses" which I am now making. is this possible now or will it come in 2.0.2 or 2.2.0?

Posted: Wed Feb 23, 2005 8:45 pm
by RPG
Short workaround: Create a square base, then .001 on top of it place a larger square with a circular hole in the middle. That way the people would see the base through the hole, and _maxBumpHeight should get them from the base up .001 units and onto the square.

Posted: Wed Feb 23, 2005 9:37 pm
by Scorch
yes but what if the circle isn't big enough? (and what, not my case, if you dont want any arc around it?) I think someone should consider this.

Posted: Wed Feb 23, 2005 9:55 pm
by RPG
RPG sighs

I guess circular bases would be a good idea.

Posted: Thu Feb 24, 2005 9:02 am
by Valoche
Hum... A better idea would be the base system being reworked a little, and "base <team>" added as a material's property.
Depends, of course, wether the flag capture code is embeded in the server or in the client...

Posted: Thu Feb 24, 2005 2:43 pm
by Scorch
that is an excellent idea but... meshes can screw up with there random direction faces wich im still trying to fix. so if you made a flat mesh... or forget it. but what about cones/pyramids/meshpyrs ; "illegal flag places", it'd have to know what those are.

EDIT: and if you spin the arc then you couldn't capture flags.