Thats right - I'm just full of...
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...ideas, now that I've been running my own server for a little while. Here are a few things I'd like to see added/changed about the game.
re: Global Login
How about making this somewhat of a chat/instant messaging system? If you're globally logged in to one server, and your friend/bother/cousin/lesbian lifetime partner is logged into another server, and both of you are registered - you should be able to communicate. Make it so the chat does not affect the server either is playing on, perhaps in the same manner your client contacts my.bzflag.org
re: Server variables
I'd like to see many of the /set commands be broken down into sub categories. Not all of them are affected equally. For example - I only want cops on my server to be able to make (what I call) "cosmetic" changes. Mainly variables involving colors and the appearance of the map. I do not want them to be able to change gravity, or tank radius... I call these "dynamic" variables, as they affect intricate game play. I'm sure more categories could be made, but these are two that stick out to me.
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Incorporate the /mute command in the list of things you can do when you press the "o" key.
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Be able to kick, mute, and do most every other option that normally require the player's callsign... but be able to do it by their IP address, or by their player's slot. I've found that whe you end up having to mute someone, they just log right back in with a new name, and resume the same antics. Mute them by IP, and they can't resume retardation so easily.
I had a few more ideas, but they escape me now that I am actually typing this stuff out. Maybe more later
A Laundry List of ideas
- I_Died_Once
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A Laundry List of ideas
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- wegstar
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I believe that is already going to be implemented in the future... Jeffm2501 may have more info. Feel free to correct mere: Global Login
How about making this somewhat of a chat/instant messaging system? If you're globally logged in to one server, and your friend/bother/cousin/lesbian lifetime partner is logged into another server, and both of you are registered - you should be able to communicate. Make it so the chat does not affect the server either is playing on, perhaps in the same manner your client contacts my.bzflag.org
Formerly "nader"
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Microsoft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
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"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham
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Microsoft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
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"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham
Then every client would know every other client's IP address. this would be bad. Then people could just flood you off games when you were winning. To protect against that you'd end up with all sorts of "friends lists" and something that would have to map IP to name and 1000 other kludges.
No it has to be handled by a centeral server or network of servers. The closest thing to that right now is IRC.
This is one of the many features that would require BZ to shift focus from LAN play to Internet play. I personly think it is time to make that shift.
No it has to be handled by a centeral server or network of servers. The closest thing to that right now is IRC.
This is one of the many features that would require BZ to shift focus from LAN play to Internet play. I personly think it is time to make that shift.
JeffM