Flag idea
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- Sergeant
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Flag idea
How about a Boat flag? You are longer, thinner, and faster than usual. Bullets are something like Rapid Fire. And you float on Water or any object that is meant to be water. Maybe another setting for objects to define whether it's water or not.
- ^nightmare^
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hmm, sounds like high speed, narrow, obese, and rapid fire put together Sounds to complicated. Some questions come to mind too. Would you be a normal tank on land? Could you move on land? etc.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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- Sergeant
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- Sergeant
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- Joined: Thu Jul 14, 2005 1:29 am
- ^nightmare^
- Private First Class
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- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
hmm, i know this would probably take the whole idea away from bzflag, but they should have a boats and tanks, half of your team would be boats, other tanks.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- Spazzy McGee
- Sergeant Major
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ye. one thing. when you make maps with water in, you can't give the water a current. if you want it to move you put in a texture matrix, which only moves the texture not the water. secondly, to the game water is just a box like everything else with a water texture. for example
this is a normal meshbox:
meshbox
position 100 20 5
size 20 30 10
end
this is water:
meshbox
position 100 20 5
size 20 30 10
texture water
end
soi the game wouldn't recognise that you were on water.
this is a normal meshbox:
meshbox
position 100 20 5
size 20 30 10
end
this is water:
meshbox
position 100 20 5
size 20 30 10
texture water
end
soi the game wouldn't recognise that you were on water.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
that's what i said.....
it's not a current it's just a texture and a physics driver. and, incidentaly, physics drers don't take affect if you are INSIDE the box. only if you are on an outer face. maybe a dev could implement this. prehaps like texturing have an "inside phydrv" and an "outside phydrv"
it's not a current it's just a texture and a physics driver. and, incidentaly, physics drers don't take affect if you are INSIDE the box. only if you are on an outer face. maybe a dev could implement this. prehaps like texturing have an "inside phydrv" and an "outside phydrv"
"Life is what happens to you while you're busy making other plans." - John Lennon
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- Sergeant
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