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64bit

Posted: Sun Aug 14, 2005 2:37 pm
by huw
I am no good at compiling so I couldnt do it myself.

Has anyone considered either an offical / unoffical 64bit port of bzflag?

It would be interesting to see some benchmarks

Posted: Sun Aug 14, 2005 4:36 pm
by RPG
AMD Athalon 64 3000+.

Never ran a 64bit app yet. Looking forward to when we start seeing some 64bit stuff :). I think a 64bit port of BZ would have to be done unoficially, from what i've read on the 64-bit wikipedia, porting apps isn't that easy.

Posted: Sun Aug 14, 2005 8:03 pm
by huw
RPG are you running 32bit or 64bit windows?

Posted: Sun Aug 14, 2005 8:31 pm
by DTRemenak
BZFlag has supported 64-bitness for years. That's one advantage of having to run on IRIX and Solaris, which have been 64-bit (MIPS and UltraSPARC) for more than a decade. It's also supported the 64-bit Alphas running Linux and BSD for a long time, and Linux and BSD on IA64 (Itanium) more recently. It looks like at least Debian has also built BZFlag on 64-bit PA-RISC. That's six 64-bit architectures (counting x86-64) on at least six 64-bit OS'es, and it would not surprise me if BZFlag has been built on far more than that. BZFlag is one of the most widely-ported 3D games in existence.

BZFlag has compiled and run on x86-64 architecture specifically since shortly after the Athlon 64's introduction, and is being used that way by plenty of people.

See for example:
http://www.mandriva.com/products/101/x8 ... 4.rpm.html
http://heidelberg.freshrpms.net/rpm.html?id=1197
http://suse.cs.utah.edu/people/mmj/9.1/amd64/
http://gentoo-portage.com/games-action/bzflag
ftp://ftp.netbsd.org/pub/NetBSD/package ... EADME.html
http://packages.debian.org/testing/games/bzflag
etc, etc

Now...if the question is 64-bit WINDOWS support, then the answer is, whenever one of the developers gets a copy of 64-bit windows and a 64-bit visual studio, and only if the performance boost is actually worth it (which it might not be).

Posted: Sun Aug 14, 2005 11:11 pm
by BIYA
I wonder why it hasnt gottin more attention then it should have if its the most ported 3D game...

Posted: Mon Aug 15, 2005 12:13 am
by RPG
huwnet wrote:RPG are you running 32bit or 64bit windows?
32bit. I used a 3 year old XP cd from my old computer.