Some suggestions for a future release
Posted: Thu Aug 18, 2005 9:31 pm
Skinning:
Able to change the sky and the clouds
tanks have a tread texture separate from the other so you can customise the tank skin, and the treads stay the same (silver or gunmetal treads)
Would be cool for skins that would look messed up otherwise if they were wrapped along the treads.
A fog setting in the game
Weapons:
Land mines - basically, you get a limited number (default to 3) and they can be shot over so they'd blow up if someone saw them. and have a setting for maximum blast area (area that will be affected) and maximum detection area, for how far you have to be before they explode up, also a delay so the player who sets them doesnt get blown up.
Pulse Cannon - basically explosive shots, shots dont ricochet, but explode on contact with walls or other players, but where you woild shoot the maximum amount of simulataneous shots, your wait time is a little longer, or you get limited shots to make it fair, the explosion area can be defined, and if the player is too close to another they shoot, they go boom as well. A charge function (holding down the firing button) would fire one big shot with a defined blast radius. but would use up all shots and would be slow charging and a slow reload, just to prevent abuse of the weapon.
Suggestions? comments? flames?
Able to change the sky and the clouds
tanks have a tread texture separate from the other so you can customise the tank skin, and the treads stay the same (silver or gunmetal treads)
Would be cool for skins that would look messed up otherwise if they were wrapped along the treads.
A fog setting in the game
Weapons:
Land mines - basically, you get a limited number (default to 3) and they can be shot over so they'd blow up if someone saw them. and have a setting for maximum blast area (area that will be affected) and maximum detection area, for how far you have to be before they explode up, also a delay so the player who sets them doesnt get blown up.
Pulse Cannon - basically explosive shots, shots dont ricochet, but explode on contact with walls or other players, but where you woild shoot the maximum amount of simulataneous shots, your wait time is a little longer, or you get limited shots to make it fair, the explosion area can be defined, and if the player is too close to another they shoot, they go boom as well. A charge function (holding down the firing button) would fire one big shot with a defined blast radius. but would use up all shots and would be slow charging and a slow reload, just to prevent abuse of the weapon.
Suggestions? comments? flames?