server shot limit patch
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- Private First Class
- Posts: 57
- Joined: Thu Dec 12, 2002 2:28 am
- Location: MN USA
server shot limit patch
limit your shots allowed with -sl <id> <limit>
hence
"bzfs -sl GM 25" limits GM shots to 25.
Also you can limit shots with *any* flag including team flags (RE, GR, PU, BL -- I added these manually)
source forge patch
hence
"bzfs -sl GM 25" limits GM shots to 25.
Also you can limit shots with *any* flag including team flags (RE, GR, PU, BL -- I added these manually)
source forge patch
- CobraA1
- Dev Monkey
- Posts: 124
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- Location: Above the Arctic Circle, below Canada: Minnesota
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The only reason why OO campers exist is because for some illogical reason the owners of the servers aren't putting the superbullet (SB) and shockwave (SW) flags in . At LEAST superbullet would be nice.
-CobraA1
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
My avatar symbol © 2002 Jeremiah Moss. All rights reserved.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
My avatar symbol © 2002 Jeremiah Moss. All rights reserved.
This is an issue that kernel panic probably deals with quite often about turkey.moongroup.
I admit that OO camping is probably a bit too prevalient now without any SW, SB, or SR flags. However, it is kernel panic's server and therefore his own decision. I'm sure we can all agree upon that.
I'd urge him to at least put SR flags back into the game to help tanks have a helpful flag against OO when going head to head. ST just doesn't cut it to hunt OO tanks who park until another tank gets close, especially on our current map (alien world). The ST tank usually gets taken out before it can have a few tries at the OO camper.
However, I personally detest SW and SB as these flags were really designed for single shot server configuration. Same goes with GM, but at least ST is a perfect flag against GM both for anti-lock and invisibility on radar. So I am happy without these two flags.
I know SR will give OO hunters a helpful hand without making OO campers so vulnerable. I think this flag is a good compromise. What do you think?
I admit that OO camping is probably a bit too prevalient now without any SW, SB, or SR flags. However, it is kernel panic's server and therefore his own decision. I'm sure we can all agree upon that.
I'd urge him to at least put SR flags back into the game to help tanks have a helpful flag against OO when going head to head. ST just doesn't cut it to hunt OO tanks who park until another tank gets close, especially on our current map (alien world). The ST tank usually gets taken out before it can have a few tries at the OO camper.
However, I personally detest SW and SB as these flags were really designed for single shot server configuration. Same goes with GM, but at least ST is a perfect flag against GM both for anti-lock and invisibility on radar. So I am happy without these two flags.
I know SR will give OO hunters a helpful hand without making OO campers so vulnerable. I think this flag is a good compromise. What do you think?
protected object myTank(){
foreach(noob in this.game){return frag(noob);}}
foreach(noob in this.game){return frag(noob);}}
- Fiberchunks
- Administrator
- Posts: 397
- Joined: Tue Dec 03, 2002 5:58 am
- Location: Groton, CT
I agree with Dervish -- the prevalance of OO on turkey without a suitable anti-flag is strange. With the old modified madcity map, there were places you could lurk with ST to kill the OO dudes, but on this new map, it's extremely difficult (at least for my mediocre skills anyway), to snag 'em with their pants down.
So here's a vote for at least some SR flags (I personally wouldn't mind a couple SB and SW flags, as you can also take those folks out with a ST.
But, like you mentioned Derv, it's KP's box, so it's his call.
Peace
So here's a vote for at least some SR flags (I personally wouldn't mind a couple SB and SW flags, as you can also take those folks out with a ST.
But, like you mentioned Derv, it's KP's box, so it's his call.
Peace
double yepper
kernal's server......and for me.....even with the campers......it still draws some of the best players.......probably because he drops the high laggers.......so i will continue to play, and release a little bit of frustration here and there......hahaha
but the number of shots being limiting the flag is nice.....and i would like to see used on more maps where certain flags hold unfair advantage....
but the number of shots being limiting the flag is nice.....and i would like to see used on more maps where certain flags hold unfair advantage....
I have set up the Ok Corral map with you patch, OO,GM & L are restricted to 4 shots each, last night people seemed to like it, it makes rapid fire, shockwave and machine gun really strong flags now!
You are given a countdown of shots left and the flag is immediately recycled, very nice!
try it and see what you think
You are given a countdown of shots left and the flag is immediately recycled, very nice!
try it and see what you think
- Fiberchunks
- Administrator
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- Location: Groton, CT
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- Private First Class
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- Location: MN USA
Yo.. it's been applied to CVS now
Pat L/ aka. Jeff has applied to patch to CVS now......