what about a command for mapping that would prevent a team flag from spawning on the object, it would just be like the "shootthrough", and "drivethrough" commands but it would prevent and team flag from spawning on said object, it would be very useful for us mappers too...
ie
meshbox
name box
position 0 0 10
size 10 10 10
matref wall
noflagspawn
end
Flag Spawnage
Flag Spawnage
MONKEYPANTS.COM
- Saturos
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Maybe I am getting it wrong but I think that teamflags never spawn anywhere except on bases.
Saturos ([phagozytose] : www.phago.de)
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disappears and appears elsewhere. Like on pyramids, you can't drop a flag on them, (well, i don't play on the new-fangled servers, So I could be going off of old knowledge)CannonBallGuy wrote:True Satu, but I think Pants wants it to apply to ALL flags. But then we ask, what happens if a flag is dropped on said object?
That used to be an old trick when I killed a camper. If I wasn't in the mood for camping, i'd pick up their flag and drop it on a pyramid, forcing it to respawn elsewhere, or as a totally different flag. Kinda like declawing a lion. they lose their precious
Beware! I'm going to clone myself and spread those clones all over the world!
We mappers used to have an old trick of placing invisible drivethrough pyramids over stuff, or an upside-down drivethrough mesh face, or some other drivethrough stuff to prevent flagspawn. It seems though that around 2.0.3 most of these workarounds stopped working.
So yes, this would be really nice, especially for things like the MoFo text in the sky on mofo servers...
So yes, this would be really nice, especially for things like the MoFo text in the sky on mofo servers...
Optimism is just a milder alternative to denial.