Page 1 of 1

3rd person

Posted: Sun Jan 22, 2006 3:37 am
by goarilla
Hello i like this game because it's a mp game with known mp modes and it's played by alternative OS'es:
dm, ctf, 4 way ctf, ... but i would like to be able to play in 3rd person mode just like when you spectate (observer). I asked on a lot of servers which i play reguarly and they said i cannot play in 3rd person which is a shame because this game would perfectly lend itself to that. It doesn't need the precision of a true fps imho. I would play as good in 3rd person as in 1. Probably beter because in 3rd person u can see shots fired at you more quickly if offcorse u don't rely a lot on the radar :D Please this would be the feature that will keep me hooked on this game. Pleeeaaase give me a 3rd person camera mode :P

Posted: Sun Jan 22, 2006 4:01 am
by Hannibal
I believe it has been brought up before and is being considered by the devs.

Posted: Sun Jan 22, 2006 4:07 am
by Tanner
I'm not sure where or how its being considered using the reasons in this topic.

-Tanner

Posted: Thu Mar 02, 2006 4:32 am
by Goodbye2U
I hope that idea acually gets put to use, cause I like it! :D

Posted: Thu Mar 02, 2006 8:32 pm
by Winny
I like the idea too, since I brought it up about 1 month ago.


I hope it gets added, but the game is wonderful as it is.

Posted: Thu Mar 09, 2006 12:41 pm
by The Guardian
Hi, all!

I think that'd be cool, if not a little hard. The thing is, you'd have to be really good at aiming 'cause in most 3rd person views, there ain't no aiming box! :cry:

But of course you'd have a choice. :wink:

Yours,

Martin Simpson aka The Guardian

Posted: Thu Apr 13, 2006 4:42 pm
by Gnurdux
In my opinion, third person would change the play of the game too much. If you could see bullets behind you, you could jump out of the way.

Posted: Thu Apr 13, 2006 6:14 pm
by joevano
OK guys, your in a tank. A tank has ONE view port and it points out the FRONT. In real life tank driver has a very limited field of view, and so it is the same here (well actually your field of view in the game is better than real life). Get over it... it's a tank not a car. :D

Well technically...

Posted: Thu Apr 13, 2006 6:36 pm
by UL_Approved
Technically, you are in an unkept room with used junk food wrappers and a PC that consumes all of your time. :mrgreen: And with the game, I agree with the idea of keeping first person, but you really could code it to what ever you want. On Ducati, this would change the game entirely.

Posted: Thu Apr 13, 2006 6:38 pm
by CannonBallGuy
Gnurdux wrote:In my opinion, third person would change the play of the game too much. If you could see bullets behind you, you could jump out of the way.
Yeah, 'cause you can't see bullets behind you now... Oh no!
That radar does not exist - you just imagined it!

Posted: Sun Apr 16, 2006 12:06 am
by BIYA
You took the words out of mr fingers Cannon, you can see bullets behind..... You can jump away from them in time.. IT's CALLED THE RADAR 8)

I have thought of this before but never really seen the need for it though.

Posted: Wed Apr 19, 2006 3:50 pm
by Goodbye2U
Well, not quite...

I often play by the radar(constantly looking at it and not the main window
but it makes me more vulnerable to STs, so Im trying to get off it :D ) or the window ONLY, not really paying very much attention to what's behind me.

THIS, this is different.

It's like having both in the main veiwing area.

Posted: Wed Apr 19, 2006 5:17 pm
by The Red Baron
CannonBallGuy wrote:
Gnurdux wrote:In my opinion, third person would change the play of the game too much. If you could see bullets behind you, you could jump out of the way.
Yeah, 'cause you can't see bullets behind you now... Oh no!
That radar does not exist - you just imagined it!
yea, 3rd person would only change FFA games dramatically...

Posted: Thu Apr 20, 2006 11:27 pm
by Mostly Harmless!
What would you do if you wanted to hide under a bridge in third person?

Posted: Fri Apr 21, 2006 1:50 pm
by pyr0
i believe itd also give some ducati the wrong position. from past experience with 3rd person games, i was able to back up along a wall and see around the corner enough to know which way a person was facing. this gave me the chance to see if he was trying to trick me and move elsewhere, or if he was waiting. if he was the former, id back out and shoot him. if it was the latter, i'd turn and go try to shoot him.

the most difficult thing with 3rd person would be that... someone could see, barely, but could, around the corner of a box in ducati or around a wall in various other types....

no matter, descisions left to the devs. (but considering the age of this topic itself, i would say theyve come to a conclusion)

-pyr0

-pyr0

Posted: Fri Apr 21, 2006 9:25 pm
by Hannibal
you can already see around corners..Radar.

Posted: Sat Apr 22, 2006 4:20 am
by pyr0
yes, but you cant judge which direction the tanks facing

-pyr0

Posted: Sat Apr 22, 2006 4:50 am
by The Red Baron
pyr0 wrote:yes, but you cant judge which direction the tanks facing

-pyr0
yes you can :)

Posted: Sat Apr 22, 2006 3:22 pm
by pyr0
not on mine, never been able to. the boxes always stayed exactly the same size... even on 2.0.2 when i tried full screen radar for 2 days, i couldnt judge it

Posted: Sat Apr 22, 2006 5:46 pm
by Goodbye2U
There is a slight glitch that allows U to see thru walls. Here's how:

1)Get narrow,
2)Drive up as close as U can to a wall,
3)Make yourself parallel to the wall,
And volia`! Transparent wall!:D

It isn't very much use to me, though.:P

Posted: Sat Apr 22, 2006 5:59 pm
by Tanner
Goodbye2U wrote:There is a slight glitch that allows U to see thru walls. Here's how:

1)Get narrow,
2)Drive up as close as U can to a wall,
3)Make yourself parallel to the wall,
And volia`! Transparent wall!:D

It isn't very much use to me, though.:P
I think it works with Tiny too.

Although haven't we gone a bit off topic?

-Tanner

Posted: Sat Apr 22, 2006 10:07 pm
by pyr0
mmm, tanner, dont we always become off topic eventually?

Posted: Sun Apr 23, 2006 12:10 am
by The Red Baron
pyr0 wrote:not on mine, never been able to. the boxes always stayed exactly the same size... even on 2.0.2 when i tried full screen radar for 2 days, i couldnt judge it
It always stays a box, true, But once you know which side of the box the barrel is on, just follow that side, and you'll know where he is facing :)