Page 1 of 2

New "physics" driver

Posted: Sat Jan 28, 2006 4:08 am
by AlliedArmour
How about a "physics" driver that was Text? You touch or land on the object and it displays text. That would be useful to mapmakers in identification. I could use it.

Posted: Sat Jan 28, 2006 6:36 pm
by Saturos
That's nice.

Posted: Sat Jan 28, 2006 7:43 pm
by Spazzy McGee
I would definately use it.

Posted: Sat Jan 28, 2006 7:46 pm
by styx
nice idea, though rather useless.

Posted: Sat Jan 28, 2006 7:52 pm
by The Knights Who Say Ni
I would also use this and its not that useless grand slam...

Posted: Sat Jan 28, 2006 8:00 pm
by Spazzy McGee
why is it useless?

you could make it say "entering red territory" when you enter the red area of the map.

you could make it say "danger... red hot lava ahead"

it's uses are infinate. and seeing as you don't use 2.0 objects in your maps grand slam, why do you care?

Re: New "physics" driver

Posted: Sat Jan 28, 2006 8:26 pm
by ^nightmare^
AlliedArmour wrote:How about a "physics" driver that was Text? You touch or land on the object and it displays text. That would be useful to mapmakers in identification. I could use it.
That would be awsome!
Spazzy Mcgee wrote:
why is it useless?

you could make it say "entering red territory" when you enter the red area of the map.

you could make it say "danger... red hot lava ahead"

it's uses are infinate. and seeing as you don't use 2.0 objects in your maps grand slam, why do you care?
I agree

Posted: Sat Jan 28, 2006 8:59 pm
by AlliedArmour
Precisely, very useful for identifying parts of map - and as SM mentioned, warnings, etc.

It shouldn't be too hard to implement would it?

Posted: Sat Jan 28, 2006 9:54 pm
by Saturos
Since we have a death-phydrv which features a configurable message the implementation seems to be there... the only thing is making it possible that you don't die.

Posted: Sat Jan 28, 2006 10:40 pm
by Mostly Harmless!
I'd definetly use it, when I make maps. Also, it could be used to have more than one-line death messages.

Posted: Sat Feb 04, 2006 4:03 am
by BIYA
Very good idea

Posted: Sat Feb 04, 2006 2:26 pm
by Winny
I would use it.


great idea AA

Posted: Sat Feb 04, 2006 4:17 pm
by I_Died_Once
Oh yeah, the possibilities are endless on this.

"You are at a primary camping spot!"

"Geno flag nearby"

"I'd rather be playing at Planet MoFo"

"You should be paying more attention to the game than reading these silly messages"

(on the south side of a map)
"To keep an idiot busy, see the north side of the map"
(then on the north side of the map...)
"To keep an idiot busy, see the south side of the map"

"This space for rent"

...you could do jokes, and other distracting things with the text, like riddles, hidden messages, acient chinese proverbs, I could go on and on.

Posted: Sat Feb 04, 2006 4:19 pm
by Winny
I_Died_Once wrote: (on the south side of a map)
"To keep an idiot busy, see the north side of the map"
(then on the north side of the map...)
"To keep an idiot busy, see the south side of the map"
heh

*goes to south side of map......*

Posted: Sat Feb 04, 2006 4:22 pm
by I_Died_Once
Yeah. Get somoene to use funny enough things to put in them, and these words could be so distracting, they could almost act as if they were a 2nd class world weapon. I mean, if someone is laughing their arse off, they can't very well play toooo intently, eh?

Posted: Sat Feb 04, 2006 4:52 pm
by A Meteorite
I could imagine it at Metropolis:

"To keep an idiot busy, go to the south side of town"

:lol-old: (OK, that was kinda lame)

I would use it once I start using these 2.0 objects, but besides the use for mapmaking I can see it's uses in "production-level" servers. Great idea AA!

Posted: Sat Feb 04, 2006 6:04 pm
by AlliedArmour
Thanks all, I kept forgetting to post my idea :oops:

I_Died_Once

You know - those are GREAT ideas for uses of it!

Posted: Sat Feb 04, 2006 11:31 pm
by ducatiwannabe
land

message: secret teleporter in that pyramid

ooooh, cool.

It sounds cool.

Posted: Sun Feb 05, 2006 12:29 am
by sid6.7
i dont know if this would really be adding any play value to the game..

it would add some comedy for sure...

it sounds more like an RPG tool for RPG type games
for solving puzzles or mazes or treasure hunts...

examples some mentioned:

"this spot is great for camping"

would we really need this?...camping spots are
easy to find it rarely takes more the 2-3 days
of playing a map before you find them yourself...

lets leave a little mystery to exploring the maps
shall we?

"entering red territory"

this is obvious if you look at radar where each team's
base is located....

Posted: Sun Feb 05, 2006 12:34 am
by AlliedArmour
Yeah, but it could be used for other things too.

Posted: Sun Feb 05, 2006 12:34 am
by Mostly Harmless!
It would also work for places like BZOlympics. "You've arrived at the finish line. Congrats."

Posted: Thu Feb 09, 2006 3:00 pm
by mistake
/mute SERVER :lol-old:


btw:
I never make stupid mistakes. Only very, very clever ones.
i like that one, which is me?

Posted: Thu Feb 09, 2006 11:14 pm
by Spazzy McGee
sid6.7 wrote: "entering red territory"

this is obvious if you look at radar where each team's
base is located....
it could be used in no-radar servers. for example a big jungle map or something?

Posted: Fri Feb 10, 2006 1:21 am
by Mostly Harmless!
That would be pretty interesting. That would be like a more difficult radar, without the tanks. Also, you could have a physics driver that changes variables when you're on it. Something like your radar starts worling, or stops or it starts to rain... The sky could change if you go on a base, as a warining...

Posted: Fri Feb 10, 2006 4:22 am
by AlliedArmour
Lovely idea MH, get it in a separate thread to get the attention of a dev ;).

Not that I don't like it here, the devs just won't notice it in another thread - I don't think anyways