New "physics" driver

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styx
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Post by styx » Thu Feb 16, 2006 4:28 am

after all i have heard, it might be useful, and i am starting to use better objs in my maps.
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Teppic
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Post by Teppic » Thu Feb 16, 2006 5:25 am

I think it should be split into two sections, an event generator for the physics (or even a zone object) object ie

Code: Select all

physics
 name RedZone
 event RedText
end
and then the *new* event object

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event
name RedText
[possible event consequences]
 triggerWeapon weaponname
 drawText 'watch the sw in the red zone'
end
and the extra zone paramaeters

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zone
name redZone
 occupied [eventname]
 unocupied [eventname]
 onenter RedText
 onleave LeftRed
end
It leaves it open to do many things, and simple coding for inclusion of new features/event types, hopefully ending in moving parts in maps

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zone
name doorzone
 size 1 1 1 
 onenter OpenDoor
 onexit CloseDoor
end
event
 name DoorOpen
 z linear 0 10
end
event
 name DoorClose
 z linear 0.1 -10 # 0.1 makes the door move up  a little before dropping
end
box
 size 1 5 10
 eventdrv DoorOpen 
 eventdrv DoorClose
end
Obviously it's simplified for effect, but sound in principle.

More thoughts, bases should be able to be an abstract attached to a pyhdrv , not just a primitive i.e

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physics
 name RedBase
 redbase
end
mesh
 blah
 blah
 blah
 face
  blah
  blah
  blah
  phydrv redbase
 endface
end

meshbox
 blah
 blah
 phydrv redbase
end

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Spazzy McGee
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Post by Spazzy McGee » Thu Feb 16, 2006 1:17 pm

whoa. totally agree with teppic's whole bit there.

i think that the devs were implementing something like this in 2.1.x.... but don't hold me to that, i don't know if it's true.
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Post by AlliedArmour » Thu Feb 16, 2006 10:11 pm

Nice way of working it - I hope this'll be implmented :)

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person1
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Post by person1 » Fri Feb 17, 2006 2:46 pm

that would be great reguarding the zone. Would be cool if you could target lock and fire a world weapon gm at someone as they entered a zone.
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Spazzy McGee
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Post by Spazzy McGee » Fri Feb 17, 2006 2:56 pm

what would be cool would be to play in-game sounds onEvent. i.e. you enter the zone and you hear the opponent grab 'siren' sound.
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Teppic
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Post by Teppic » Fri Feb 17, 2006 4:18 pm

Spazzy Mcgee wrote:what would be cool would be to play in-game sounds onEvent. i.e. you enter the zone and you hear the opponent grab 'siren' sound.
Well, you can host custom textures, why not wav files, have them attached to objects, like some running water attched to a river, a 'drip drip' in the sewers of city map etc etc...

styx
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Post by styx » Fri Feb 17, 2006 7:58 pm

person1 wrote:that would be great reguarding the zone. Would be cool if you could target lock and fire a world weapon gm at someone as they entered a zone.
lol, good idea.
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