bzfs reject protocol

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learner
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bzfs reject protocol

Post by learner » Sat Jun 07, 2003 8:45 pm

I'm making modifications to the bzfs, and I need to add a new Reject code. Does anyone know what the current client does when it receives a reject code that it doesn't understand?

I suppose I'll just need to test it to find out..

Case in point, if you try to join on a team that is full or not allowed, the server will respond with RejectBadTeam. I have a couple new reject codes that I need to add, and I'd rather not piggypack off of some other error. If this can be done cleanly without making existing clients go haywire, then I'm golden. If not... I'll have to stub in code for a future major release (which I DON'T want to do).

Cheers!

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