I was just thinking about the superbullet flag and realized that your bullets can go through walls and buildings but when they hit a tank, they disappear/die.
Wouldn't it be better if superbullets never "died?" Meaning they would just keep going through anything no matter what what they hit. So hypothetically you could shoot the entire opposing team with one bullet if the were all lined up.
I think this would make the flag slightly more powerful, but not so much as to make it unfair. Just a thought. What do you guys think?
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- The Gecko
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Not really. It would require change on the client-end, which is something a plugin can't do.A Heart Attack wrote:ive wondered the same thing. seems logical it could be odne with a plugin, and i bet there already is one for that.
I would guess that if this was done, for compatibility, we wouldn't see it until 2.2.x.
Optimism is just a milder alternative to denial.
Maybe, L4m3r, if it used a world weapon from the killer!L4m3r wrote:Not really. It would require change on the client-end, which is something a plugin can't do.A Heart Attack wrote:ive wondered the same thing. seems logical it could be odne with a plugin, and i bet there already is one for that.
But SW world weapons from players crash, so I'm not too sure about SB.
Almost possible, but no. there's no way to tell which direction the original shot came from, and using the killer's position at the time of the kill would be inaccurate because the player has usually moved by the time the shot hits the victim. Plus, this would increase the range a lot.Theme97 wrote:Maybe, L4m3r, if it used a world weapon from the killer!
But SW world weapons from players crash, so I'm not too sure about SB.
Optimism is just a milder alternative to denial.
- BinarySpike
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No, bullets are handled by shot strategies... you could edit your own client to let other ppl's bullets do that but it's impossible for your own bullets to do that on an un-edited client.ive wondered the same thing. seems logical it could be odne with a plugin, and i bet there already is one for that.
MsgShotBegin, gives the position and speed of shot. Use some simple trig and you have the direction of shot and speed.
Almost possible, but no. there's no way to tell which direction the original shot came from, and using the killer's position at the time of the kill would be inaccurate because the player has usually moved by the time the shot hits the victim. Plus, this would increase the range a lot
Problem is it would take a lot of code to do that... but a simple client change would fix it... probably comment out the line that says it's ending because it hit a tank. Then just make it play nice with reload time.