_tankSpeed variable

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LouMan
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_tankSpeed variable

Post by LouMan » Sat May 13, 2006 2:50 pm

I would like to see _tankSpeed separated into 2 variables:

_tankForwardSpeed and _tankReverseSpeed

I think that this would allow you to set up some interesting gameplay. How often have you been reversing away from a SW or something and can't move fast enough? If the speeds were set up the same, you could at least keep pace away from an opponent in reverse.

I can think of other variations that also might be interesting - reverse faster than forward? Reverse really slow?

Just a thought.

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tw1sted
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Post by tw1sted » Sat May 13, 2006 3:01 pm

i like it...

and i hate when someone has SW and i cant move back fast enough

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Post by Spazzy McGee » Sat May 13, 2006 3:18 pm

yeah, i would like to see this. what is the formula for reverse sped at the moment? is it just half the forward speed?

with seperate values you could have sme interesting things like no reverse or reverse only games...
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Post by Matt? » Sat May 13, 2006 9:32 pm

Spazzy Mcgee wrote: is it just half the forward speed?
ito me it seems like 3/4 of the tank speed. This would be really cool for certain plays. could be really handy for some maps. good ldea
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Post by dartman » Thu Jun 01, 2006 8:24 pm

Excellent idea, LouMan. I really like this one. Imagine having a really slow forward but super speedy Reverse.

Maybe you could also do the same thing for the variable that determines how fast you turn. It could be split to left and right speeds. That would be pretty interesting to see.

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Post by MonsterMan++ » Wed Jun 07, 2006 6:15 am

I hate it when reverse is really slow and it takes ages just to reverse enough so you can jump onto a wall or something.
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Post by Dutchrai » Wed Jun 07, 2006 6:43 am

Excellent idea. By the way, reverse speed is forward * 0.5
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Post by The Knights Who Say Ni » Wed Jun 07, 2006 6:50 am

That would be a great idea would make things strange...
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Post by MonsterMan++ » Wed Jun 07, 2006 8:51 am

It'd be funny if you went REALLY REALLY slow forwards but when you went backwards you went flying! :lol-old: :o
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Post by Sky King » Sat Jun 10, 2006 7:26 pm

Not so much in an M1, where the 120mm smoothbore gives you huge standoff... but in the M60 series tanks, you spent a LOT of time in reverse, as you always want to keep your thick frontal armor toward the enemy and your grille doors on the back of the tank away from him.

BZ is different... you have the same PK (probability of kill) from any angle, and there's no articulated turret.

In terms of playability, I think higher reverse speeds will somewhat favor the better radar users. I still rely too much on out-the-window views to get my work done, I need to get better at splitting my attention between window and radar.

If I have a long range weapon, like laser, I check to see if anyone is ST (and thus can sneak in behind me) and if not, I spend most of my time backing up... increasing distance to the enemy always favors me. In that case, I'd love higher reverse speeds.

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